Searched refs:look_z (Results 1 – 3 of 3) sorted by relevance
59 auto look_z = pro.get_input<double>(4); in vpgl_load_affine_camera_process() local71 procam->orient_ray_direction(vgl_vector_3d<double>(look_x, look_y, look_z)); in vpgl_load_affine_camera_process()
26 float look_x, float look_y, float look_z,
206 float look_x, float look_y, float look_z, in al_build_camera_transform() argument222 zz = z - look_z; in al_build_camera_transform()