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Searched refs:look_z (Results 1 – 3 of 3) sorted by relevance

/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/vpgl_pro/processes/
H A Dvpgl_load_affine_camera_process.cxx59 auto look_z = pro.get_input<double>(4); in vpgl_load_affine_camera_process() local
71 procam->orient_ray_direction(vgl_vector_3d<double>(look_x, look_y, look_z)); in vpgl_load_affine_camera_process()
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/
H A Dtransformations.h26 float look_x, float look_y, float look_z,
/dports/devel/allegro5/allegro5-5.2.7.0/src/
H A Dtransformations.c206 float look_x, float look_y, float look_z, in al_build_camera_transform() argument
222 zz = z - look_z; in al_build_camera_transform()