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Searched refs:loop_point (Results 1 – 25 of 47) sorted by relevance

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/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/eurorack/clouds/dsp/
H A Dlooping_sample_player.h114 float loop_point = parameters.position * max_delay * 15.0f / 16.0f; in Play() local
115 loop_point += kCrossfadeDuration; in Play()
121 if (loop_point + loop_duration >= max_delay) { in Play()
122 loop_point = max_delay - loop_duration; in Play()
141 loop_point_ = loop_point; in Play()
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/libs/eurorack/eurorack/clouds/dsp/
H A Dlooping_sample_player.h114 float loop_point = parameters.position * max_delay * 15.0f / 16.0f; in Play() local
115 loop_point += kCrossfadeDuration; in Play()
121 if (loop_point + loop_duration >= max_delay) { in Play()
122 loop_point = max_delay - loop_duration; in Play()
141 loop_point_ = loop_point; in Play()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/clouds/dsp/
H A Dlooping_sample_player.h134 float loop_point = parameters.position * max_delay * 15.0f / 16.0f; in Play() local
135 loop_point += kCrossfadeDuration; in Play()
144 if (loop_point + loop_duration >= max_delay) { in Play()
145 loop_point = max_delay - loop_duration; in Play()
166 loop_point_ = loop_point; in Play()
/dports/games/taisei/taisei-1.3.2/src/resource/
H A Dbgm.c52 } else if(mus->meta->loop_point > 0) { in load_bgm_begin()
53 _a_backend.funcs.music_set_loop_point(mus->impl, mus->meta->loop_point); in load_bgm_begin()
H A Dbgm_metadata.h21 double loop_point; member
H A Dbgm_metadata.c38 { "loop_point", .out_double = &meta.loop_point }, in load_bgm_meta_begin()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp117 playback->set_loop_restart_time(loop_point); in set_stream()
204 loop_point = p_secs; in set_loop_restart_time()
211 return loop_point; in get_loop_restart_time()
375 loop_point = 0; in SpatialStreamPlayer()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.cpp117 playback->set_loop_restart_time(loop_point); in set_stream()
204 loop_point = p_secs; in set_loop_restart_time()
211 return loop_point; in get_loop_restart_time()
375 loop_point = 0; in SpatialStreamPlayer()
/dports/audio/klystrack/klystrack-1.7.6-make-fix-12-gfe6e746/src/
H A Daction.c213 mused.loop_store_loop = mused.song.loop_point; in play_position()
216 mused.song.loop_point = mused.current_sequencepos; in play_position()
231 mused.song.loop_point = mused.loop_store_loop; in stop()
432 if (mused.song.loop_point >= -CASTPTR(int,delta)) in change_loop_point()
433 mused.song.loop_point += CASTPTR(int,delta); in change_loop_point()
435 mused.song.loop_point = 0; in change_loop_point()
439 mused.song.loop_point += CASTPTR(int,delta); in change_loop_point()
440 if (mused.song.loop_point >= mused.song.song_length) in change_loop_point()
441 mused.song.loop_point = mused.song.song_length; in change_loop_point()
804 song->loop_point = frame->event.songinfo.loop_point; in do_undo()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dmixer_sound.c97 static float loop_point; variable
206 song_length = loop_point = 0.0f; in var_cleanup()
682 Mix_SetMusicPosition(loop_point); in music_loop()
683 …music_bytes = (UINT32)(loop_point*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosit… in music_loop()
959 loop_point = max((float)(looppoint / 1000.0L), 0); in I_SetSongLoopPoint()
989 return (UINT32)(loop_point * 1000); in I_GetSongLoopPoint()
1237 loop_point = 0.0f; in I_LoadSong()
1242 if (fpclassify(loop_point) == FP_ZERO && !strncmp(p, key1, key1len)) in I_LoadSong()
1248 loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count. in I_LoadSong()
1257 loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds. in I_LoadSong()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dstream_player.cpp136 playback->set_loop_restart_time(loop_point); in set_stream()
221 loop_point = p_secs; in set_loop_restart_time()
228 return loop_point; in get_loop_restart_time()
397 loop_point = 0; in StreamPlayer()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dstream_player.cpp136 playback->set_loop_restart_time(loop_point); in set_stream()
221 loop_point = p_secs; in set_loop_restart_time()
228 return loop_point; in get_loop_restart_time()
397 loop_point = 0; in StreamPlayer()
/dports/audio/spectmorph/spectmorph-0.5.2/src/
H A Dsmtool.cc822 int loop_point = audio.contents.size() * percent / 100; in exec() local
823 if (loop_point < 0) in exec()
824 loop_point = 0; in exec()
825 if (size_t (loop_point) >= (audio.contents.size() - 1)) in exec()
826 loop_point = audio.contents.size() - 1; in exec()
828 audio.loop_start = loop_point; in exec()
829 audio.loop_end = loop_point; in exec()
844 int loop_point = -1; in exec() local
852 loop_point = i; in exec()
855 audio.loop_start = loop_point; in exec()
[all …]
/dports/games/taisei/taisei-1.3.2/resources/00-taisei.pkgdir/bgm/
H A Dmenu.bgm4 loop_point = 13.71
H A Dstage1.bgm4 loop_point = 6.857143
H A Dstage1boss.bgm4 loop_point = 3.200000
H A Dstage4boss.bgm4 loop_point = 24.000000
H A Dstage5boss.bgm4 loop_point = 12.80
H A Dstage6.bgm4 loop_point = 13.71
H A Dstage4.bgm4 loop_point = 32.470590
H A Dstage2.bgm4 loop_point = 10.124989
H A Dstage3boss.bgm4 loop_point = 1.500000
H A Dstage6boss_phase2.bgm4 loop_point = 1.6
H A Dstage6boss_phase3.bgm4 loop_point = 35.64
H A Dscuttle.bgm4 loop_point = 5.64

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