Searched refs:loopprimitive (Results 1 – 3 of 3) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 833 struct loopprimitive : listparticle<loopprimitive> struct 840 struct loopprimitiverenderer : listrenderer<loopprimitive> argument 843 : listrenderer<loopprimitive>(NULL, type) in loopprimitiverenderer() 861 void renderpart(loopprimitive *p, int blend, int ts, uchar *color) in renderpart() 893 …loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse() 895 …loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 904 struct loopprimitive : listparticle<loopprimitive> struct 911 struct loopprimitiverenderer : listrenderer<loopprimitive> argument 914 : listrenderer<loopprimitive>(type|PT_ELLIPSE|PT_LERP) in loopprimitiverenderer() 928 void renderpart(loopprimitive *p, int blend, int ts, float size) in renderpart() 954 …loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse() 956 …loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 1024 struct loopprimitive : listparticle<loopprimitive> struct 1031 struct loopprimitiverenderer : listrenderer<loopprimitive> argument 1034 : listrenderer<loopprimitive>(type|PT_ELLIPSE|PT_LERP) in loopprimitiverenderer() 1048 void renderpart(loopprimitive *p, int blend, int ts, float size) in renderpart() 1074 …loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse() 1076 …loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()
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