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Searched refs:loopprimitive (Results 1 – 3 of 3) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderparticles.cpp833 struct loopprimitive : listparticle<loopprimitive> struct
840 struct loopprimitiverenderer : listrenderer<loopprimitive> argument
843 : listrenderer<loopprimitive>(NULL, type) in loopprimitiverenderer()
861 void renderpart(loopprimitive *p, int blend, int ts, uchar *color) in renderpart()
893loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse()
895loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderparticles.cpp904 struct loopprimitive : listparticle<loopprimitive> struct
911 struct loopprimitiverenderer : listrenderer<loopprimitive> argument
914 : listrenderer<loopprimitive>(type|PT_ELLIPSE|PT_LERP) in loopprimitiverenderer()
928 void renderpart(loopprimitive *p, int blend, int ts, float size) in renderpart()
954loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse()
956loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderparticles.cpp1024 struct loopprimitive : listparticle<loopprimitive> struct
1031 struct loopprimitiverenderer : listrenderer<loopprimitive> argument
1034 : listrenderer<loopprimitive>(type|PT_ELLIPSE|PT_LERP) in loopprimitiverenderer()
1048 void renderpart(loopprimitive *p, int blend, int ts, float size) in renderpart()
1074loopprimitive *addellipse(const vec &o, const vec &v, int fade, int color, float size, float blend… in addellipse()
1076loopprimitive *p = (loopprimitive *)listrenderer<loopprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addellipse()