Searched refs:los_type (Results 1 – 15 of 15) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | act-iter.h | 13 actor_near_iterator(coord_def c, los_type los = LOS_DEFAULT); 14 actor_near_iterator(const actor* a, los_type los = LOS_DEFAULT); 24 los_type _los; 35 monster_near_iterator(coord_def c, los_type los = LOS_DEFAULT); 36 monster_near_iterator(const actor* a, los_type los = LOS_DEFAULT); 50 los_type _los;
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H A D | act-iter.cc | 8 actor_near_iterator::actor_near_iterator(coord_def c, los_type los) in actor_near_iterator() 15 actor_near_iterator::actor_near_iterator(const actor* a, los_type los) in actor_near_iterator() 74 monster_near_iterator::monster_near_iterator(coord_def c, los_type los) in monster_near_iterator() 82 monster_near_iterator::monster_near_iterator(const actor *a, los_type los) in monster_near_iterator()
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H A D | losglobal.cc | 36 static void _save_los(los_def* los, los_type l) in _save_los() 79 static void _update_globallos_at(const coord_def& p, los_type l) in _update_globallos_at() 116 bool cell_see_cell(const coord_def& p, const coord_def& q, los_type l) in cell_see_cell()
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H A D | coordit.h | 71 los_type los, bool exclude_center = false); 72 radius_iterator(const coord_def center, los_type los, 89 los_type los;
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H A D | los-type.h | 3 enum los_type enum
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H A D | losglobal.h | 8 bool cell_see_cell(const coord_def& p, const coord_def& q, los_type l);
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H A D | los.h | 53 opacity_type mons_opacity(const monster* mon, los_type how);
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H A D | target.h | 182 targeter_radius(const actor *act, los_type _los = LOS_DEFAULT, 187 los_type los; 195 targeter_maybe_radius(const actor *act, los_type _los = LOS_DEFAULT,
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H A D | coordit.cc | 192 los_type _los, in radius_iterator() 209 los_type _los, in radius_iterator()
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H A D | los.cc | 880 opacity_type mons_opacity(const monster* mon, los_type how) in mons_opacity()
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H A D | mon-util.h | 596 los_type los = LOS_NO_TRANS);
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H A D | god-wrath.cc | 1341 const coord_def &origin, los_type los) in _collect_radius_points()
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H A D | target.cc | 1012 targeter_radius::targeter_radius(const actor *act, los_type _los, in targeter_radius()
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H A D | directn.cc | 1240 const los_type los = hitfunc->can_affect_unseen() in draw_beam()
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H A D | mon-util.cc | 5722 bool apply_visible_monsters(monster_func f, const coord_def& where, los_type los) in apply_visible_monsters()
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