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Searched refs:los_type (Results 1 – 15 of 15) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dact-iter.h13 actor_near_iterator(coord_def c, los_type los = LOS_DEFAULT);
14 actor_near_iterator(const actor* a, los_type los = LOS_DEFAULT);
24 los_type _los;
35 monster_near_iterator(coord_def c, los_type los = LOS_DEFAULT);
36 monster_near_iterator(const actor* a, los_type los = LOS_DEFAULT);
50 los_type _los;
H A Dact-iter.cc8 actor_near_iterator::actor_near_iterator(coord_def c, los_type los) in actor_near_iterator()
15 actor_near_iterator::actor_near_iterator(const actor* a, los_type los) in actor_near_iterator()
74 monster_near_iterator::monster_near_iterator(coord_def c, los_type los) in monster_near_iterator()
82 monster_near_iterator::monster_near_iterator(const actor *a, los_type los) in monster_near_iterator()
H A Dlosglobal.cc36 static void _save_los(los_def* los, los_type l) in _save_los()
79 static void _update_globallos_at(const coord_def& p, los_type l) in _update_globallos_at()
116 bool cell_see_cell(const coord_def& p, const coord_def& q, los_type l) in cell_see_cell()
H A Dcoordit.h71 los_type los, bool exclude_center = false);
72 radius_iterator(const coord_def center, los_type los,
89 los_type los;
H A Dlos-type.h3 enum los_type enum
H A Dlosglobal.h8 bool cell_see_cell(const coord_def& p, const coord_def& q, los_type l);
H A Dlos.h53 opacity_type mons_opacity(const monster* mon, los_type how);
H A Dtarget.h182 targeter_radius(const actor *act, los_type _los = LOS_DEFAULT,
187 los_type los;
195 targeter_maybe_radius(const actor *act, los_type _los = LOS_DEFAULT,
H A Dcoordit.cc192 los_type _los, in radius_iterator()
209 los_type _los, in radius_iterator()
H A Dlos.cc880 opacity_type mons_opacity(const monster* mon, los_type how) in mons_opacity()
H A Dmon-util.h596 los_type los = LOS_NO_TRANS);
H A Dgod-wrath.cc1341 const coord_def &origin, los_type los) in _collect_radius_points()
H A Dtarget.cc1012 targeter_radius::targeter_radius(const actor *act, los_type _los, in targeter_radius()
H A Ddirectn.cc1240 const los_type los = hitfunc->can_affect_unseen() in draw_beam()
H A Dmon-util.cc5722 bool apply_visible_monsters(monster_func f, const coord_def& where, los_type los) in apply_visible_monsters()