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Searched refs:losstime (Results 1 – 7 of 7) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h517 tic_t losstime; member
H A Dlua_playerlib.c356 lua_pushinteger(L, plr->losstime); in player_get()
696 plr->losstime = (tic_t)luaL_checkinteger(L, 3); in player_set()
H A Dp_inter.c3878 …ns = FixedMul(FixedMul(momxy, FRACUNIT + FixedDiv(player->losstime<<FRACBITS, 10*TICRATE<<FRACBITS… in P_PlayerRingBurst()
3884 ns = FixedMul(momz, FRACUNIT + FixedDiv(player->losstime<<FRACBITS, 10*TICRATE<<FRACBITS)); in P_PlayerRingBurst()
3894 player->losstime += 10*TICRATE; in P_PlayerRingBurst()
H A Dp_saveg.c251 WRITEUINT32(save_p, players[i].losstime); in P_NetArchivePlayers()
447 players[i].losstime = READUINT32(save_p); in P_NetUnArchivePlayers()
H A Dp_user.c12249 if (player->losstime && !player->powers[pw_flashing]) in P_PlayerThink()
12250 player->losstime--; in P_PlayerThink()
/dports/japanese/skk-jisyo/ja-skk-jisyo-201409/
H A DSKK-JISYO.L.20140931128 losstime /��������;�����Ѹ�(extra time)/
/dports/japanese/skk-jisyo-cdb/ja-skk-jisyo-cdb-201409/
H A DSKK-JISYO.L.20140931128 losstime /��������;�����Ѹ�(extra time)/