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Searched refs:lotag (Results 1 – 25 of 229) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Danimation.cpp67 if (sprite[i].lotag < 0) in animateobjs()
70 sprite[i].lotag = 24; in animateobjs()
85 if (sprite[i].lotag < 0) in animateobjs()
88 sprite[i].lotag = 24; in animateobjs()
103 if (sprite[i].lotag < 0) in animateobjs()
106 sprite[i].lotag = 24; in animateobjs()
122 if (sprite[i].lotag < 0) in animateobjs()
124 sprite[i].lotag = 12; in animateobjs()
137 if (sprite[i].lotag < 0) in animateobjs()
140 sprite[i].lotag = 24; in animateobjs()
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H A Dtags.cpp90 if ((sprite[s].lotag == 1800 || sprite[s].lotag == 1810 || sprite[s].lotag == 1820) in operatesprite()
96 && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899)) in operatesprite()
100 if ((sprite[s].lotag == 1801 || sprite[s].lotag == 1811 || sprite[s].lotag == 1821) in operatesprite()
106 && (sprite[j].lotag >= 1800 && sprite[j].lotag <= 1899)) in operatesprite()
129 datag = sector[s].lotag; in operatesector()
631 sector[s].lotag = 0; in operatesector()
676 sector[s].lotag = 0; in operatesector()
699 sector[s].lotag = 0; in operatesector()
724 sector[s].lotag = 0; in operatesector()
755 sector[s].lotag = 0; in operatesector()
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H A Dobjects.cpp2167 sprite[j].lotag = 512; in throwspank()
2217 sprite[j].lotag = 512; in castspell()
2266 sprite[j].lotag = 512; in skullycastspell()
2688 sprite[j].lotag = 256; in explosion()
2712 sprite[j].lotag = 128; in explosion2()
2733 sprite[j].lotag = 256; in trailingsmoke()
2759 sprite[j].lotag = 999; in icecubes()
3167 sprite[j].lotag = 256; in guardianfire()
3220 sprite[j].lotag = 0; in trowajavlin()
3247 sprite[j].lotag = 0; in throwhalberd()
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H A Dwitchaven.cpp786 if (sprite[i].lotag == 80) in setupboard()
805 sprite[i].lotag = 100; in setupboard()
815 sprite[i].lotag = 100; in setupboard()
946 sprite[i].lotag = 30; in setupboard()
1192 if (sector[i].lotag == 100) { in setupboard()
1196 if (sector[i].lotag == 70) { in setupboard()
1200 if (sector[i].lotag >= 80 && sector[i].lotag <= 89) in setupboard()
1205 if (sector[i].lotag >= 900 && sector[i].lotag <= 999) in setupboard()
1211 if (sector[i].lotag >= 2100 && sector[i].lotag <= 2199) in setupboard()
1240 switch (sector[i].lotag) in setupboard()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector1.c95 if ( sprite[i].lotag == lotag ) in check_activator_motion()
281 char isanunderoperator(short lotag) in isanunderoperator() argument
283 switch(lotag&0xff) in isanunderoperator()
296 char isanearoperator(short lotag) in isanearoperator() argument
298 switch(lotag&0xff) in isanearoperator()
417 if( sector[animatesect[i]].lotag == 18 || sector[animatesect[i]].lotag == 19 ) in doanimations()
764 sptr->lotag |= 22; in operatesectors()
767 sptr->lotag |= 9; in operatesectors()
770 sptr->lotag |= 26; in operatesectors()
935 if(sptr->lotag&0x8000) in operatesectors()
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H A Dactors4.c423 if (sprite[i].lotag == 5) in moveactors()
474 sprite[i].lotag--; in moveactors()
483 sprite[i].lotag--; in moveactors()
492 sprite[i].lotag--; in moveactors()
500 sprite[i].lotag--; in moveactors()
511 sprite[i].lotag--; in moveactors()
572 sprite[i].lotag = 0; in moveactors()
777 s->lotag--; in moveactors()
1207 if (sector[sect].lotag != 1 && sector[sect].lotag != 160) in moveactors()
1850 sprite[j].lotag = sprite[i].lotag; in resetpins()
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H A Dactors2.c415 if(s->lotag >= 1000 && s->lotag < 2000) in movefx()
432 if( (soundm[s->lotag]&2) ) in movefx()
460 if( (soundm[s->lotag]&16) ) in movefx()
536 if(s->lotag > 0) in movefallers()
538 s->lotag-=3; in movefallers()
886 if(j) s->lotag = 0; in movestandables()
903 if(s->lotag > 0) in movestandables()
905 s->lotag-=3; in movestandables()
906 if(s->lotag <= 0) s->lotag = -99; in movestandables()
1204 if(j != i && sprite[j].picnum == TOUCHPLATE && sprite[j].lotag == s->lotag) in movestandables()
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H A Dsector2.c54 if(sprite[i].lotag == low) in operateactivators()
58 sector[SECT].lotag ^= 16384; in operateactivators()
145 if(low == wall[i].lotag || low == -1) in operateforcefields()
180 lotag = sprite[w].lotag; if(lotag == 0) return 0; in checkhitswitch()
189 lotag = wall[w].lotag; if(lotag == 0) return 0; in checkhitswitch()
320 if( lotag == SLT ) switch(PN) in checkhitswitch()
441 if(lotag == wall[x].lotag) in checkhitswitch()
516 if(lotag == (short) 65535) in checkhitswitch()
754 if(sector[sect].lotag != 22) in activatebysector()
875 if (s->lotag == 6) in checkhitwall()
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H A Dgame4.c250 sp->lotag = 1; in spawn()
254 sp->lotag = 5; in spawn()
259 sp->lotag = 1; in spawn()
273 sp->lotag = 1; in spawn()
280 sp->lotag = 1; in spawn()
301 sp->lotag = 0; in spawn()
641 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in spawn()
1018 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in spawn()
2061 if( sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5 ) in spawn()
2220 sp->lotag = 1; in spawn()
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H A Dactors5.c56 if (sector[s->sectnum].lotag == 800) in moveexplosions()
169 if(sector[sect].lotag != 1 && sector[sect].lotag != 2) in moveexplosions()
231 if (sector[s->sectnum].lotag == 800) in moveexplosions()
240 if(sector[sect].lotag == 2) in moveexplosions()
278 if (sector[s->sectnum].lotag == 800) in moveexplosions()
348 else if(sector[sect].lotag != 2) in moveexplosions()
366 if(sector[sect].lotag == 2) in moveexplosions()
409 if (sector[s->sectnum].lotag == 800) in moveexplosions()
487 if (sector[s->sectnum].lotag == 800) in moveexplosions()
512 if(sector[sect].lotag == 2) in moveexplosions()
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H A Dplayer1.c144 if(sector[sect].lotag == 2) in tracers()
384 … if (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) in shoot()
391 && sprite[ii].lotag == 7) in shoot()
396 if (sector[hitsect].lotag == 161) in shoot()
423 sector[hitsect].lotag == 0 && in shoot()
592 … if (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) in shoot()
599 && sprite[ii].lotag == 7) in shoot()
604 if (sector[hitsect].lotag == 161) in shoot()
626 if (sector[hitsect].lotag == 1) in shoot()
652 if (sector[hitsect].lotag != 1) in shoot()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h16 int16_t lotag, hitag; member
29 int16_t lotag, hitag; member
40 int16_t lotag, hitag; member
55 int16_t lotag, hitag, extra; member
66 int16_t lotag, hitag, extra; member
121 to->lotag = from->lotag; in convertv5sectv6()
142 to->lotag = from->lotag; in convertv5wallv6()
175 to->lotag = from->lotag; in convertv5sprv6()
204 to->lotag = from->lotag; in convertv6sectv7()
228 to->lotag = from->lotag; in convertv6wallv7()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp109 if (sprite[spriteNum].lotag == lotag) in G_CheckActivatorMotion()
185 switch (lotag & 0xff) in isanunderoperator()
199 int isanearoperator(int lotag) in isanearoperator() argument
201 switch (lotag & 0xff) in isanearoperator()
1043 if (pSprite->lotag == lotag && pSprite->picnum == RESPAWN) in G_OperateRespawns()
1083 if (sprite[spriteNum].lotag == lotag) in G_OperateActivators()
1233 int16_t lotag, hitag; in P_ActivateSwitch() local
1247 lotag = sprite[wallOrSprite].lotag; in P_ActivateSwitch()
1258 lotag = wall[wallOrSprite].lotag; in P_ActivateSwitch()
1373 if (lotag == wall[wallNum].lotag) in P_ActivateSwitch()
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H A Dsector.h129 int G_CheckActivatorMotion(int lotag);
131 void G_OperateActivators(int lotag, int playerNum);
133 void G_OperateMasterSwitches(int lotag);
134 void G_OperateRespawns(int lotag);
138 int isanearoperator(int lotag);
139 int isanunderoperator(int lotag);
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp101 short lotag, hitag, extra;
113 short lotag, hitag, extra;
127 short lotag, hitag, extra;
322 sector[nSector].lotag = sector_6[nSector].lotag; in LoadLevel()
343 wall[nWall].lotag = wall_6[nWall].lotag; in LoadLevel()
370 sprite[nSprite].lotag = sprite_6[nSprite].lotag; in LoadLevel()
1126 short lotag = sprite[nSprite].lotag; in ExamineSprites() local
1171 short lotag = sector[nSector].lotag; in LoadObjects() local
1177 if (hitag || lotag) in LoadObjects()
1190 short lotag = wall[nWall].lotag; in LoadObjects() local
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp238 sprite[j].lotag=0; in jsinsertsprite()
817 sprptr[j]->lotag=0; in toss()
846 datag = sprptr[sn]->lotag; in triggersprite()
876 sprptr[j]->lotag = 0; in triggersprite()
2272 sprptr[j]->lotag=0; in enemyshootgun()
2555 if (sprite[i].lotag < 0) in statuslistcode()
2570 if (sprite[i].lotag < 0) in statuslistcode()
2829 if (sprite[i].lotag < 0) in statuslistcode()
3735 if (sprptr[i]->lotag < 0) { in statuslistcode()
3766 if (sprptr[i]->lotag < 0) { in statuslistcode()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Ddump_used_assets.m32182 ifn .lotag 0 ifl .lotag 500
184 set index .lotag
188 qsprintf 0 21 .lotag
206 ifn .lotag 0 ifl .lotag 500
208 set index .lotag
212 qsprintf 0 22 .lotag
220 for variable allsectors, ifge sector[variable].lotag 10000, ifl sector[variable].lotag 16383
222 set index sector[variable].lotag
266 ife wall[variable].picnum MIRROR set index wall[variable].lotag
279 // sector lotag 65534 (E1L2 ending) customexitsound
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H A Da.m32111 for i allsprites, ifactor SECTOREFFECTOR, ifge .lotag 49, ifle .lotag 50
113 ife .lotag 50
306 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
333 ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
337 ife .lotag 50
843 ife .lotag 15
911 set .lotag j
1220 ifge .lotag 0 ifl .lotag MAXSOUNDS
1562 qsprintf TQUOTE "sprite %d lotag %d" i sprite[i].lotag
1663 getnumberfromuser lotag "lotag (unsigned) to change to: " 65536 8
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp60 wall[dest_wall_num].lotag = wall[src_wall_num].lotag; in CopySectorWalls()
78 wall[dest_nextwall].lotag = wall[src_nextwall].lotag; in CopySectorWalls()
115 if (match != sprite[ed].lotag) in CopySectorMatch()
210 dsectp->lotag = ssectp->lotag; in CopySectorMatch()
247 if (match == sprite[ed].lotag) in CopySectorMatch()
254 if (match == sprite[ss].lotag) in CopySectorMatch()
H A Dsector.cpp129 if (spu->lotag == spl->lotag) in WallSetupDontMove()
155 wall[wall_num].lotag != lotag; in WallSetupLoop()
199 switch (wp->lotag) in WallSetup()
210 wp->lotag = 0; in WallSetup()
229 wp->lotag = 0; in WallSetup()
1685 switch (sp->lotag) in OperateSprite()
1856 sp->lotag = 0; in OperateSprite()
1868 sp->lotag = 0; in OperateSprite()
1927 sp->lotag = 0; in OperateSprite()
1941 sp->lotag = 0; in OperateSprite()
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/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c57 wall[dest_wall_num].lotag = wall[src_wall_num].lotag; in CopySectorWalls()
72 wall[wall[dest_wall_num].nextwall].lotag = wall[wall[src_wall_num].nextwall].lotag; in CopySectorWalls()
95 if (match != sprite[ed].lotag) in CopySectorMatch()
190 dsectp->lotag = ssectp->lotag; in CopySectorMatch()
227 if (match == sprite[ed].lotag) in CopySectorMatch()
234 if (match == sprite[ss].lotag) in CopySectorMatch()
H A Dsector.c124 if (spu->lotag == spl->lotag) in WallSetupDontMove()
172 switch (wp->lotag) in WallSetup()
218 wp->lotag = 0; in WallSetup()
1792 switch (sp->lotag) in OperateSprite()
1974 sp->lotag = 0; in OperateSprite()
1986 sp->lotag = 0; in OperateSprite()
2045 sp->lotag = 0; in OperateSprite()
2059 sp->lotag = 0; in OperateSprite()
2070 sp->lotag = 0; in OperateSprite()
2247 sectp->lotag = 0; in OperateTripTrigger()
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H A Dbreak.c474 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak()
487 wallp->lotag = TAG_WALL_BREAK; in SetupWallForBreak()
568 wallp->lotag = 0; in AutoBreakWall()
580 nwp->lotag = 0; in AutoBreakWall()
684 wp->hitag = wp->lotag = 0; in UserBreakWall()
705 wp->hitag = wp->lotag = 0; in UserBreakWall()
718 wp->hitag = wp->lotag = 0; in UserBreakWall()
736 wp->hitag = wp->lotag = 0; in UserBreakWall()
884 short match = bp->lotag; in UserBreakSprite()
1058 short match = bp->lotag; in HitBreakSprite()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp116 if (sprite[spriteNum].lotag == lotag) in G_CheckActivatorMotion()
312 switch (lotag & 0xff) in isanunderoperator()
330 switch (lotag & 0xff) in isanearoperator()
1169 if (pSprite->lotag == lotag && pSprite->picnum == RESPAWN) in G_OperateRespawns()
1180 if (RRRA && pSprite->lotag == lotag && pSprite->picnum == RRTILE7424) in G_OperateRespawns()
1210 if (sprite[spriteNum].lotag == lotag) in G_OperateActivators()
1375 int16_t lotag, hitag; in P_ActivateSwitch() local
1384 lotag = sprite[wallOrSprite].lotag; in P_ActivateSwitch()
1395 lotag = wall[wallOrSprite].lotag; in P_ActivateSwitch()
1584 if (lotag == wall[wallNum].lotag) in P_ActivateSwitch()
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H A Dsector.h125 int G_CheckActivatorMotion(int lotag);
127 void G_OperateActivators(int lotag, int playerNum);
129 void G_OperateMasterSwitches(int lotag);
130 void G_OperateRespawns(int lotag);
134 int isanearoperator(int lotag);
135 int isanunderoperator(int lotag);

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