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Searched refs:lowPixelMask (Results 1 – 25 of 42) sorted by relevance

12

/dports/emulators/snes9x-gtk/snes9x-1.54.1/filter/
H A Dblit.cpp188 static uint16 lowPixelMask = 0, qlowPixelMask = 0, highBitsMask = 0; variable
191 #define lowPixelMask (RGB_LOW_BITS_MASK) macro
210 lowPixelMask = RGB_LOW_BITS_MASK; in S9xBlitFilterInit()
557 mixed = prev + next + ((prev ^ next) & lowPixelMask); in S9xBlitPixMixedTV1x2()
577 mixed = prev + ((prev ^ 0) & lowPixelMask); in S9xBlitPixMixedTV1x2()
625 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); in S9xBlitPixSmooth2x2()
626 …colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) ); in S9xBlitPixSmooth2x2()
632 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); in S9xBlitPixSmooth2x2()
633 …colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) << 16); in S9xBlitPixSmooth2x2()
641 …entPixA >> 1) & colorMask) + ((lastPix >> 1) & colorMask) + (currentPixA & lastPix & lowPixelMask); in S9xBlitPixSmooth2x2()
[all …]
H A D2xsai.cpp188 static uint32 colorMask = 0, qcolorMask = 0, lowPixelMask = 0, qlowpixelMask = 0; variable
192 #define lowPixelMask ((RGB_LOW_BITS_MASK << 16) | RGB_LOW_BITS_MASK) macro
241 return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()
259 lowPixelMask = (RGB_LOW_BITS_MASK << 16) | RGB_LOW_BITS_MASK; in S9xBlit2xSaIFilterInit()
/dports/games/libretro-snes9x/snes9x-73aa348/filter/
H A Dblit.cpp12 #define lowPixelMask (RGB_LOW_BITS_MASK) macro
329 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); in S9xBlitPixTV2x2()
331 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); in S9xBlitPixTV2x2()
370 mixed = prev + next + ((prev ^ next) & lowPixelMask); in S9xBlitPixMixedTV1x2()
390 mixed = prev + ((prev ^ 0) & lowPixelMask); in S9xBlitPixMixedTV1x2()
438 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) ); in S9xBlitPixSmooth2x2()
439 …colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) ); in S9xBlitPixSmooth2x2()
445 …colorA >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorA & colorB & lowPixelMask)) << 16); in S9xBlitPixSmooth2x2()
446 …colorC >> 1) & colorMask) + ((colorB >> 1) & colorMask) + (colorC & colorB & lowPixelMask)) << 16); in S9xBlitPixSmooth2x2()
454 …entPixA >> 1) & colorMask) + ((lastPix >> 1) & colorMask) + (currentPixA & lastPix & lowPixelMask); in S9xBlitPixSmooth2x2()
[all …]
/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gfxlib/
H A Dmotionblur.c34 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur() local
74 … ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur()
86 …= ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur()
136 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur32() local
168 … ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur32()
180 …= ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur32()
H A D2xSaImmx.asm148 pand mm3, [lowPixelMask]
168 pand mm3, [lowPixelMask]
187 pand mm3, [lowPixelMask]
209 pand mm3, [lowPixelMask]
229 pand mm3, [lowPixelMask]
248 pand mm3, [lowPixelMask]
430 pand mm3, [lowPixelMask]
846 pand mm3, [lowPixelMask]
866 pand mm3, [lowPixelMask]
885 pand mm3, [lowPixelMask]
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/source/gfxlib/
H A Dmotionblur.c34 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur() local
74 … ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur()
86 …= ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur()
136 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur32() local
168 … ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur32()
180 …= ((((colorA & colorMask) >> 1) + ((colorB & colorMask) >> 1) + (colorA & colorB & lowPixelMask))); in MotionBlur32()
H A D2xSaImmx.asm148 pand mm3, [lowPixelMask]
168 pand mm3, [lowPixelMask]
187 pand mm3, [lowPixelMask]
209 pand mm3, [lowPixelMask]
229 pand mm3, [lowPixelMask]
248 pand mm3, [lowPixelMask]
430 pand mm3, [lowPixelMask]
846 pand mm3, [lowPixelMask]
866 pand mm3, [lowPixelMask]
885 pand mm3, [lowPixelMask]
[all …]
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A Dmotionblur.cpp28 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur() local
66 (colorA & colorB & lowPixelMask))); in MotionBlur()
80 (colorA & colorB & lowPixelMask))); in MotionBlur()
126 u32 lowPixelMask = RGB_LOW_BITS_MASK; in MotionBlur32() local
158 (colorA & colorB & lowPixelMask))); in MotionBlur32()
172 (colorA & colorB & lowPixelMask))); in MotionBlur32()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libmpcodecs/
H A Dvf_2xsai.c36 static uint32_t lowPixelMask = 0x08210821; variable
66 lowPixelMask = minr | ming | minb; in Init_2xSaI()
77 lowPixelMask |= (lowPixelMask << 16); in Init_2xSaI()
92 #define INTERPOLATE(A, B) (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask))
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libmpcodecs/
H A Dvf_2xsai.c36 static uint32_t lowPixelMask = 0x08210821; variable
66 lowPixelMask = minr | ming | minb; in Init_2xSaI()
77 lowPixelMask |= (lowPixelMask << 16); in Init_2xSaI()
92 #define INTERPOLATE(A, B) (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask))
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dscaler.cpp5 static unsigned int lowPixelMask = 0x08210821; variable
15 lowPixelMask = (0x08210821); in Init_2xSaI()
22 lowPixelMask = (0x04210421); in Init_2xSaI()
87 #define INTERPOLATE(A, B) (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)) in Super2xSaI()
/dports/games/opensonic/opensnc-src-0.1.4/src/core/2xsai/
H A D2xsai.c39 static __UInt32 lowPixelMask = 0x08210821; variable
69 lowPixelMask = minr | ming | minb; in Init_2xSaI()
80 lowPixelMask |= (lowPixelMask << 16); in Init_2xSaI()
138 #define INTERPOLATE(A, B) (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask))
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/
H A D2xsaimmx.asm175 pand mm3, [lowPixelMask]
195 pand mm3, [lowPixelMask]
214 pand mm3, [lowPixelMask]
236 pand mm3, [lowPixelMask]
256 pand mm3, [lowPixelMask]
275 pand mm3, [lowPixelMask]
457 pand mm3, [lowPixelMask]
876 pand mm3, [lowPixelMask]
896 pand mm3, [lowPixelMask]
915 pand mm3, [lowPixelMask]
[all …]
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/
H A D2xSaImmx.asm182 pand mm3, [lowPixelMask]
202 pand mm3, [lowPixelMask]
221 pand mm3, [lowPixelMask]
243 pand mm3, [lowPixelMask]
263 pand mm3, [lowPixelMask]
282 pand mm3, [lowPixelMask]
464 pand mm3, [lowPixelMask]
917 pand mm3, [lowPixelMask]
937 pand mm3, [lowPixelMask]
956 pand mm3, [lowPixelMask]
[all …]
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/effect/
H A D2xsaimmx.asm175 pand mm3, [lowPixelMask]
195 pand mm3, [lowPixelMask]
214 pand mm3, [lowPixelMask]
236 pand mm3, [lowPixelMask]
256 pand mm3, [lowPixelMask]
275 pand mm3, [lowPixelMask]
457 pand mm3, [lowPixelMask]
910 pand mm3, [lowPixelMask]
930 pand mm3, [lowPixelMask]
949 pand mm3, [lowPixelMask]
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gfxlib/
H A D2xSaImmx.asm148 pand mm3, [lowPixelMask]
168 pand mm3, [lowPixelMask]
187 pand mm3, [lowPixelMask]
209 pand mm3, [lowPixelMask]
229 pand mm3, [lowPixelMask]
248 pand mm3, [lowPixelMask]
430 pand mm3, [lowPixelMask]
846 pand mm3, [lowPixelMask]
866 pand mm3, [lowPixelMask]
885 pand mm3, [lowPixelMask]
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/source/gfxlib/
H A D2xSaImmx.asm148 pand mm3, [lowPixelMask]
168 pand mm3, [lowPixelMask]
187 pand mm3, [lowPixelMask]
209 pand mm3, [lowPixelMask]
229 pand mm3, [lowPixelMask]
248 pand mm3, [lowPixelMask]
430 pand mm3, [lowPixelMask]
846 pand mm3, [lowPixelMask]
866 pand mm3, [lowPixelMask]
885 pand mm3, [lowPixelMask]
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/source/gfxlib/
H A D2xSaImmx.asm148 pand mm3, [lowPixelMask]
168 pand mm3, [lowPixelMask]
187 pand mm3, [lowPixelMask]
209 pand mm3, [lowPixelMask]
229 pand mm3, [lowPixelMask]
248 pand mm3, [lowPixelMask]
430 pand mm3, [lowPixelMask]
846 pand mm3, [lowPixelMask]
866 pand mm3, [lowPixelMask]
885 pand mm3, [lowPixelMask]
[all …]
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/i386/
H A D2xSaImmx.asm175 pand mm3, [lowPixelMask]
195 pand mm3, [lowPixelMask]
214 pand mm3, [lowPixelMask]
236 pand mm3, [lowPixelMask]
256 pand mm3, [lowPixelMask]
275 pand mm3, [lowPixelMask]
457 pand mm3, [lowPixelMask]
910 pand mm3, [lowPixelMask]
930 pand mm3, [lowPixelMask]
949 pand mm3, [lowPixelMask]
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/
H A D2xsaimmx.asm175 pand mm3, [lowPixelMask]
195 pand mm3, [lowPixelMask]
214 pand mm3, [lowPixelMask]
236 pand mm3, [lowPixelMask]
256 pand mm3, [lowPixelMask]
275 pand mm3, [lowPixelMask]
457 pand mm3, [lowPixelMask]
876 pand mm3, [lowPixelMask]
896 pand mm3, [lowPixelMask]
915 pand mm3, [lowPixelMask]
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/
H A Dfilters.c23 static u32 lowPixelMask = 0x08210821; variable
34 return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()
/dports/games/openbor/openbor-3caaddd5/engine/source/gamelib/
H A Dfilters.c23 static u32 lowPixelMask = 0x08210821; variable
34 return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()
/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gamelib/
H A Dfilters.c23 static u32 lowPixelMask = 0x08210821; variable
32 if(A != B) return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()
/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/
H A Dfilters.c23 static u32 lowPixelMask = 0x08210821; variable
34 return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()
/dports/games/openbor3711/openbor-6ec17fa/engine/source/gamelib/
H A Dfilters.c23 static u32 lowPixelMask = 0x08210821; variable
32 if(A != B) return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)); in INTERPOLATE()

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