Searched refs:lssm_warpout_delay (Results 1 – 4 of 4) sorted by relevance
470 int lssm_warpout_delay; //delay between launch and warpout (ms) member
965 wip->lssm_warpout_delay=0; //delay between launch and warpout (ms) in init_weapon_entry()2050 stuff_int(&wip->lssm_warpout_delay); in parse_weapon()5287 wp->lssm_warpout_time=timestamp(wip->lssm_warpout_delay); in weapon_create()5288 wp->lssm_warpin_time=timestamp(wip->lssm_warpout_delay + wip->lssm_warpin_delay); in weapon_create()
511 int lssm_warpout_delay; //delay between launch and warpout (ms) member
2347 stuff_int(&wip->lssm_warpout_delay); in parse_weapon()6153 wp->lssm_warpout_time=timestamp(wip->lssm_warpout_delay); in weapon_create()6154 wp->lssm_warpin_time=timestamp(wip->lssm_warpout_delay + wip->lssm_warpin_delay); in weapon_create()8596 this->lssm_warpout_delay = 0; //delay between launch and warpout (ms) in reset()