Searched refs:luaMoveCtrl (Results 1 – 13 of 13) sorted by relevance
22 CR_MEMBER(luaMoveCtrl),65 , luaMoveCtrl(false) in CProjectile()99 , luaMoveCtrl(false) in CProjectile()161 if (luaMoveCtrl) in Update()
124 bool luaMoveCtrl; variable
293 if (!luaMoveCtrl) { in Update()
67 if (!luaMoveCtrl) { in Update()73 if (!luaMoveCtrl) { in Update()125 if (!luaMoveCtrl) { in Update()132 if (!luaMoveCtrl) { in Update()
50 if (!luaMoveCtrl) { in Update()83 if (luaMoveCtrl) in ShieldRepulse()
151 if (!luaMoveCtrl) { in Update()238 if (!luaMoveCtrl) { in Update()244 if (!luaMoveCtrl) { in Update()317 if (luaMoveCtrl) in UpdateGroundBounce()420 if (luaMoveCtrl) in ShieldRepulse()
55 if (!luaMoveCtrl) { in Update()93 if (luaMoveCtrl) in ShieldRepulse()
194 if (!luaMoveCtrl) { in Update()202 if (!luaMoveCtrl) { in Update()228 if (!luaMoveCtrl) { in Update()251 if (!luaMoveCtrl) { in Update()257 if (!luaMoveCtrl) { in Update()
138 if (luaMoveCtrl) in ShieldRepulse()
124 if (luaMoveCtrl) in UpdatePos()276 if (luaMoveCtrl) in ShieldRepulse()
90 if (!luaMoveCtrl) { in Update()
273 if (luaMoveCtrl) in UpdateGroundBounce()
2713 proj->luaMoveCtrl = luaL_optboolean(L, 2, false); in SetProjectileMoveControl()