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Searched refs:luaMoveCtrl (Results 1 – 13 of 13) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectile.cpp22 CR_MEMBER(luaMoveCtrl),
65 , luaMoveCtrl(false) in CProjectile()
99 , luaMoveCtrl(false) in CProjectile()
161 if (luaMoveCtrl) in Update()
H A DProjectile.h124 bool luaMoveCtrl; variable
H A DPieceProjectile.cpp293 if (!luaMoveCtrl) { in Update()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DTorpedoProjectile.cpp67 if (!luaMoveCtrl) { in Update()
73 if (!luaMoveCtrl) { in Update()
125 if (!luaMoveCtrl) { in Update()
132 if (!luaMoveCtrl) { in Update()
H A DEmgProjectile.cpp50 if (!luaMoveCtrl) { in Update()
83 if (luaMoveCtrl) in ShieldRepulse()
H A DMissileProjectile.cpp151 if (!luaMoveCtrl) { in Update()
238 if (!luaMoveCtrl) { in Update()
244 if (!luaMoveCtrl) { in Update()
317 if (luaMoveCtrl) in UpdateGroundBounce()
420 if (luaMoveCtrl) in ShieldRepulse()
H A DFlameProjectile.cpp55 if (!luaMoveCtrl) { in Update()
93 if (luaMoveCtrl) in ShieldRepulse()
H A DStarburstProjectile.cpp194 if (!luaMoveCtrl) { in Update()
202 if (!luaMoveCtrl) { in Update()
228 if (!luaMoveCtrl) { in Update()
251 if (!luaMoveCtrl) { in Update()
257 if (!luaMoveCtrl) { in Update()
H A DExplosiveProjectile.cpp138 if (luaMoveCtrl) in ShieldRepulse()
H A DLaserProjectile.cpp124 if (luaMoveCtrl) in UpdatePos()
276 if (luaMoveCtrl) in ShieldRepulse()
H A DFireBallProjectile.cpp90 if (!luaMoveCtrl) { in Update()
H A DWeaponProjectile.cpp273 if (luaMoveCtrl) in UpdateGroundBounce()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedCtrl.cpp2713 proj->luaMoveCtrl = luaL_optboolean(L, 2, false); in SetProjectileMoveControl()