Searched refs:luaW_toconfig (Results 1 – 9 of 9) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/ |
H A D | lua_common.cpp | 712 bool luaW_toconfig(lua_State *L, int index, config &cfg) in luaW_toconfig() function 750 if (!luaW_toconfig(L, -1, cfg.add_child(m))) in luaW_toconfig() 790 if (!luaW_toconfig(L, index, result)) in luaW_checkconfig() 811 bool ok = luaW_toconfig(L, index, cfg); in luaW_tovconfig() 916 if (luaW_toconfig(L, n, cfg)) { in luaW_checkvariable()
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H A D | mapgen_lua_kernel.cpp | 189 if (!luaW_toconfig(mState, -1, result)) { in create_scenario()
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H A D | lua_common.hpp | 125 bool luaW_toconfig(lua_State *L, int index, config &cfg);
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H A D | application_lua_kernel.cpp | 253 if(!luaW_toconfig(L, 1, temp)) { in impl_context_accessor()
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H A D | lua_audio.cpp | 129 } else if(luaW_toconfig(L, 3, cfg)) { in impl_music_set()
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H A D | lua_gui2.cpp | 268 const bool has_input = !lua_isnoneornil(L, 3) && luaW_toconfig(L, 3, txt_cfg) && !txt_cfg.empty(); in show_message_dialog() 295 } else if(!luaW_toconfig(L, -1, opt)) { in show_message_dialog()
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H A D | game_lua_kernel.cpp | 2764 if(!luaW_toconfig(L, -1, cfg)) { in query_lua() 3268 } else if(luaW_toconfig(L, 3, cfg)) { in intf_log_replay() 3393 luaW_toconfig(L, 1, cfg); in intf_modify_ai_old() 3702 luaW_toconfig(L, -1, cfg); in generate() 4407 luaW_toconfig(L, -1, v); in save_game()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ai/lua/ |
H A D | lua_object.hpp | 129 luaW_toconfig(L, n, *cfg); in to_type()
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H A D | core.cpp | 77 luaW_toconfig(L, -1, cfg); in get_arguments() 103 luaW_toconfig(L, -1, cfg); in get_persistent_data()
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