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Searched refs:luaW_toconfig (Results 1 – 9 of 9) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_common.cpp712 bool luaW_toconfig(lua_State *L, int index, config &cfg) in luaW_toconfig() function
750 if (!luaW_toconfig(L, -1, cfg.add_child(m))) in luaW_toconfig()
790 if (!luaW_toconfig(L, index, result)) in luaW_checkconfig()
811 bool ok = luaW_toconfig(L, index, cfg); in luaW_tovconfig()
916 if (luaW_toconfig(L, n, cfg)) { in luaW_checkvariable()
H A Dmapgen_lua_kernel.cpp189 if (!luaW_toconfig(mState, -1, result)) { in create_scenario()
H A Dlua_common.hpp125 bool luaW_toconfig(lua_State *L, int index, config &cfg);
H A Dapplication_lua_kernel.cpp253 if(!luaW_toconfig(L, 1, temp)) { in impl_context_accessor()
H A Dlua_audio.cpp129 } else if(luaW_toconfig(L, 3, cfg)) { in impl_music_set()
H A Dlua_gui2.cpp268 const bool has_input = !lua_isnoneornil(L, 3) && luaW_toconfig(L, 3, txt_cfg) && !txt_cfg.empty(); in show_message_dialog()
295 } else if(!luaW_toconfig(L, -1, opt)) { in show_message_dialog()
H A Dgame_lua_kernel.cpp2764 if(!luaW_toconfig(L, -1, cfg)) { in query_lua()
3268 } else if(luaW_toconfig(L, 3, cfg)) { in intf_log_replay()
3393 luaW_toconfig(L, 1, cfg); in intf_modify_ai_old()
3702 luaW_toconfig(L, -1, cfg); in generate()
4407 luaW_toconfig(L, -1, v); in save_game()
/dports/games/wesnoth/wesnoth-1.14.17/src/ai/lua/
H A Dlua_object.hpp129 luaW_toconfig(L, n, *cfg); in to_type()
H A Dcore.cpp77 luaW_toconfig(L, -1, cfg); in get_arguments()
103 luaW_toconfig(L, -1, cfg); in get_persistent_data()