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Searched refs:luaW_toweapon (Results 1 – 3 of 3) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_unit_attacks.cpp75 const_attack_ptr luaW_toweapon(lua_State* L, int idx) in luaW_toweapon() function
179 if(const_attack_ptr atk2 = luaW_toweapon(L, 3)) { in impl_unit_attacks_set()
312 const_attack_ptr ut1 = luaW_toweapon(L, 1); in impl_unit_attack_equal()
313 const_attack_ptr ut2 = luaW_toweapon(L, 2); in impl_unit_attack_equal()
320 const_attack_ptr atk = luaW_toweapon(L, 1); in impl_unit_attack_match()
H A Dlua_unit_attacks.hpp32 const_attack_ptr luaW_toweapon(lua_State* L, int idx);
H A Dgame_lua_kernel.cpp420 primary = luaW_toweapon(L, -1); in impl_add_animation()
427 secondary = luaW_toweapon(L, -1); in impl_add_animation()