/dports/games/onscripter/onscripter-20200722/ |
H A D | ONScripter_animation.cpp | 62 if (lua_handler.is_animatable && !script_h.isExternalScript()){ in calcDurationToNextAnimation() 63 if (min == 0 || min > lua_handler.next_time) in calcDurationToNextAnimation() 64 min = lua_handler.next_time; in calcDurationToNextAnimation() 82 if (lua_handler.is_animatable && !script_h.isExternalScript()){ in proceedAnimation() 88 while (lua_handler.next_time <= current_time){ in proceedAnimation() 90 if (lua_handler.callFunction(true, "animation")) in proceedAnimation() 91 errorAndExit( lua_handler.error_str ); in proceedAnimation() 93 if (lua_handler.duration_time <= 0){ in proceedAnimation() 94 lua_handler.next_time = current_time; in proceedAnimation() 100 lua_handler.next_time += lua_handler.duration_time; in proceedAnimation() [all …]
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H A D | ONScripter_rmenu.cpp | 379 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_LOAD)){ in executeSystemLoad() 380 if (lua_handler.callFunction(true, "load", &file_no)) in executeSystemLoad() 381 errorAndExit( lua_handler.error_str ); in executeSystemLoad()
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H A D | ScriptParser.h | 265 LUAHandler lua_handler; variable
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H A D | ONScripter_text.cpp | 804 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_TEXT)) in textCommand() 806 if (lua_handler.callFunction(true, "text")) in textCommand() 807 errorAndExit( lua_handler.error_str ); in textCommand()
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H A D | ONScripter_command.cpp | 1974 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_LOAD)){ in loadgameCommand() 1975 if (lua_handler.callFunction(true, "load", &no)) in loadgameCommand() 1976 errorAndExit( lua_handler.error_str ); in loadgameCommand() 2835 lua_handler.loadInitScript(); in gameCommand() 2836 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_RESET)){ in gameCommand() 2837 if (lua_handler.callFunction(true, "reset")) in gameCommand() 2838 errorAndExit( lua_handler.error_str ); in gameCommand() 3232 lua_handler.init(this, &script_h, screen_ratio1, screen_ratio2); in defineresetCommand()
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H A D | ONScripter.cpp | 908 if (lua_handler.callFunction(false, cmd)) 909 errorAndExit( lua_handler.error_str );
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H A D | ScriptParser_command.cpp | 726 lua_handler.addCallback(label); in luacallCommand()
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/dports/games/onscripter-1byte/onscripter-20200722/ |
H A D | ONScripter_animation.cpp | 62 if (lua_handler.is_animatable && !script_h.isExternalScript()){ in calcDurationToNextAnimation() 63 if (min == 0 || min > lua_handler.next_time) in calcDurationToNextAnimation() 64 min = lua_handler.next_time; in calcDurationToNextAnimation() 82 if (lua_handler.is_animatable && !script_h.isExternalScript()){ in proceedAnimation() 88 while (lua_handler.next_time <= current_time){ in proceedAnimation() 90 if (lua_handler.callFunction(true, "animation")) in proceedAnimation() 91 errorAndExit( lua_handler.error_str ); in proceedAnimation() 93 if (lua_handler.duration_time <= 0){ in proceedAnimation() 94 lua_handler.next_time = current_time; in proceedAnimation() 100 lua_handler.next_time += lua_handler.duration_time; in proceedAnimation() [all …]
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H A D | ONScripter_rmenu.cpp | 379 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_LOAD)){ in executeSystemLoad() 380 if (lua_handler.callFunction(true, "load", &file_no)) in executeSystemLoad() 381 errorAndExit( lua_handler.error_str ); in executeSystemLoad()
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H A D | ScriptParser.h | 265 LUAHandler lua_handler; variable
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H A D | ONScripter_text.cpp | 804 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_TEXT)) in textCommand() 806 if (lua_handler.callFunction(true, "text")) in textCommand() 807 errorAndExit( lua_handler.error_str ); in textCommand()
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H A D | ONScripter_command.cpp | 1974 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_LOAD)){ in loadgameCommand() 1975 if (lua_handler.callFunction(true, "load", &no)) in loadgameCommand() 1976 errorAndExit( lua_handler.error_str ); in loadgameCommand() 2835 lua_handler.loadInitScript(); in gameCommand() 2836 if (lua_handler.isCallbackEnabled(LUAHandler::LUA_RESET)){ in gameCommand() 2837 if (lua_handler.callFunction(true, "reset")) in gameCommand() 2838 errorAndExit( lua_handler.error_str ); in gameCommand() 3232 lua_handler.init(this, &script_h, screen_ratio1, screen_ratio2); in defineresetCommand()
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H A D | ONScripter.cpp | 908 if (lua_handler.callFunction(false, cmd)) 909 errorAndExit( lua_handler.error_str );
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H A D | ScriptParser_command.cpp | 726 lua_handler.addCallback(label); in luacallCommand()
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/dports/www/bozohttpd/bozohttpd-20210227/ |
H A D | bozohttpd.h | 68 typedef struct lua_handler { struct 71 SIMPLEQ_ENTRY(lua_handler) h_next; argument 78 SIMPLEQ_HEAD(, lua_handler) handlers;
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/dports/www/htdigest/httpd-2.4.6/modules/lua/ |
H A D | mod_lua.c | 247 static int lua_handler(request_rec *r) in lua_handler() function 1927 ap_hook_handler(lua_handler, NULL, NULL, APR_HOOK_MIDDLE); in lua_register_hooks()
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/dports/www/apache24/httpd-2.4.53/modules/lua/ |
H A D | mod_lua.c | 278 static int lua_handler(request_rec *r) in lua_handler() function 2118 ap_hook_handler(lua_handler, NULL, NULL, APR_HOOK_MIDDLE); in lua_register_hooks()
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