Home
last modified time | relevance | path

Searched refs:lumdiff (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dflux.cpp49 float lumdiff; variable
208 luminosity = lumdiff; in update()
289 luminosity += lumdiff; in update()
585 lumdiff = 1.0f / float (dTrail); in hack_reshape()
H A Dsolarwinds.cpp46 float lumdiff; variable
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerInfoConflicts.cpp57 double lumdiff = (Abs<double>(Y2-Y1) / std::max<double>(Y*Y*5, 0.5)) / 0.10; in IsColorConflict() local
58 return clrdiff + lumdiff < 1.0; in IsColorConflict()
/dports/games/spring/spring_98.0/rts/Rendering/Fonts/
H A DglFont.cpp419 const float lumdiff = std::max(luminosity,darkLuminosity) / std::min(luminosity,darkLuminosity); in ChooseOutlineColor() local
420 if (lumdiff > 5.0f) { in ChooseOutlineColor()