Searched refs:lumdiff (Results 1 – 4 of 4) sorted by relevance
49 float lumdiff; variable208 luminosity = lumdiff; in update()289 luminosity += lumdiff; in update()585 lumdiff = 1.0f / float (dTrail); in hack_reshape()
46 float lumdiff; variable
57 double lumdiff = (Abs<double>(Y2-Y1) / std::max<double>(Y*Y*5, 0.5)) / 0.10; in IsColorConflict() local58 return clrdiff + lumdiff < 1.0; in IsColorConflict()
419 const float lumdiff = std::max(luminosity,darkLuminosity) / std::min(luminosity,darkLuminosity); in ChooseOutlineColor() local420 if (lumdiff > 5.0f) { in ChooseOutlineColor()