Searched refs:lump_map (Results 1 – 6 of 6) sorted by relevance
/dports/games/yadex/yadex-1.7.0/src/ |
H A D | lumpdir.cc | 66 if (! lump_map.empty ()) in ~Lump_dir() 67 lump_map.clear (); in ~Lump_dir() 92 if (i == lump_map.end ()) in loc_by_name() 109 l.set (lump_map); in list() 124 if (! lump_map.empty ()) in refresh() 125 lump_map.clear (); in refresh() 186 lump_map[name] in refresh() 194 i != lump_map.end (); i++) in refresh() 223 void Lump_list::set (Lump_map& lump_map) in set() argument 226 nelements = lump_map.size (); in set() [all …]
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H A D | spritdir.cc | 59 Lump_map::const_iterator i = lump_map.lower_bound (name); in loc_by_root() 61 if (i == lump_map.end () || y_strnicmp (name, i->first.name, strlen (name))) in loc_by_root()
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H A D | lumpdir.h | 89 void set (Lump_map& lump_map); 111 Lump_map lump_map; // List of lumps, sorted by name variable
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/dports/games/yadex/yadex-1.7.0/patches/ |
H A D | 1.5.0_gcc27.diff | 100 if (! lump_map.empty ()) 101 - lump_map.clear (); 102 + lump_map.erase (lump_map.begin (), lump_map.end ()); 107 if (i == lump_map.end ()) 118 if (! lump_map.empty ()) 119 - lump_map.clear (); 120 + lump_map.erase (lump_map.begin (), lump_map.end ()); 231 Lump_map::const_iterator i = lump_map.lower_bound (name); 233 - if (i == lump_map.end () || y_strnicmp (name, i->first.name, strlen (name))) 234 + if (i == lump_map.end () || y_strnicmp (name, (*i).first.name, strlen (name)))
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_setup.cpp | 273 int lump_map; in P_OpenMapData() local 283 lump_map = Wads.CheckNumForFullName(fmt); in P_OpenMapData() 285 if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1) in P_OpenMapData() 401 if (lump_map > lump_wad) in P_OpenMapData() 403 lump_wad = lump_map; in P_OpenMapData()
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H A D | d_main.cpp | 1936 int lump_map = Wads.CheckNumForFullName("maps/map01.map", FWadCollection::IWAD_FILENUM); in SetMapxxFlag() local 1938 if (lump_name >= 0 || lump_wad >= 0 || lump_map >= 0) gameinfo.flags |= GI_MAPxx; in SetMapxxFlag()
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