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Searched refs:lump_map (Results 1 – 6 of 6) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Dlumpdir.cc66 if (! lump_map.empty ()) in ~Lump_dir()
67 lump_map.clear (); in ~Lump_dir()
92 if (i == lump_map.end ()) in loc_by_name()
109 l.set (lump_map); in list()
124 if (! lump_map.empty ()) in refresh()
125 lump_map.clear (); in refresh()
186 lump_map[name] in refresh()
194 i != lump_map.end (); i++) in refresh()
223 void Lump_list::set (Lump_map& lump_map) in set() argument
226 nelements = lump_map.size (); in set()
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H A Dspritdir.cc59 Lump_map::const_iterator i = lump_map.lower_bound (name); in loc_by_root()
61 if (i == lump_map.end () || y_strnicmp (name, i->first.name, strlen (name))) in loc_by_root()
H A Dlumpdir.h89 void set (Lump_map& lump_map);
111 Lump_map lump_map; // List of lumps, sorted by name variable
/dports/games/yadex/yadex-1.7.0/patches/
H A D1.5.0_gcc27.diff100 if (! lump_map.empty ())
101 - lump_map.clear ();
102 + lump_map.erase (lump_map.begin (), lump_map.end ());
107 if (i == lump_map.end ())
118 if (! lump_map.empty ())
119 - lump_map.clear ();
120 + lump_map.erase (lump_map.begin (), lump_map.end ());
231 Lump_map::const_iterator i = lump_map.lower_bound (name);
233 - if (i == lump_map.end () || y_strnicmp (name, i->first.name, strlen (name)))
234 + if (i == lump_map.end () || y_strnicmp (name, (*i).first.name, strlen (name)))
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_setup.cpp273 int lump_map; in P_OpenMapData() local
283 lump_map = Wads.CheckNumForFullName(fmt); in P_OpenMapData()
285 if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1) in P_OpenMapData()
401 if (lump_map > lump_wad) in P_OpenMapData()
403 lump_wad = lump_map; in P_OpenMapData()
H A Dd_main.cpp1936 int lump_map = Wads.CheckNumForFullName("maps/map01.map", FWadCollection::IWAD_FILENUM); in SetMapxxFlag() local
1938 if (lump_name >= 0 || lump_wad >= 0 || lump_map >= 0) gameinfo.flags |= GI_MAPxx; in SetMapxxFlag()