Searched refs:lvxx_buffer (Results 1 – 1 of 1) sorted by relevance
8208 Buffer lvxx_buffer; in LoadTheGame() local8211 if (!::LoadCompressedChunk("LVXX", &file_stream, lvxx_buffer)) { in LoadTheGame()8248 static_cast<int>(lvxx_buffer.size()), in LoadTheGame()8250 lvxx_buffer.data()); in LoadTheGame()8400 Buffer lvxx_buffer(lvxx_desire_dst_size); in SaveTheGame() local8406 lvxx_buffer.data(), in SaveTheGame()8449 is_succeed &= file_stream.write(lvxx_buffer.data(), lvxx_dst_size); in SaveTheGame()