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Searched refs:lvxx_dst_size (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp8404 int32_t lvxx_dst_size = ::LZH_Compress( in SaveTheGame() local
8411 if (lvxx_dst_size > lvxx_desire_dst_size) { in SaveTheGame()
8446 bstone::Endian::le(lvxx_dst_size + 4)); in SaveTheGame()
8449 is_succeed &= file_stream.write(lvxx_buffer.data(), lvxx_dst_size); in SaveTheGame()