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Searched refs:mAngleInnerCone (Results 1 – 25 of 109) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Dlight.h199 float mAngleInnerCone; member
220 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Dlight.h206 float mAngleInnerCone; member
227 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Dlight.h218 float mAngleInnerCone; member
242 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/
H A Dlight.h220 float mAngleInnerCone; member
244 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A Dlight.h225 float mAngleInnerCone; member
249 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A Dlight.h221 float mAngleInnerCone; member
245 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dlight.h225 float mAngleInnerCone; member
249 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A Dlight.h225 float mAngleInnerCone; member
249 , mAngleInnerCone ((float)AI_MATH_TWO_PI) in aiLight()
/dports/multimedia/assimp/assimp-5.1.3/port/dAssimp/assimp/
H A Dlight.d200 float mAngleInnerCone; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/dAssimp/assimp/
H A Dlight.d200 float mAngleInnerCone; variable
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutColladaExport.cpp220 EXPECT_NEAR(orig->mAngleInnerCone, read->mAngleInnerCone, 0.001); in TEST_F()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DColladaLoader.cpp350 out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle ); in BuildLightsForNode()
361 out->mAngleInnerCone; in BuildLightsForNode()
364 … out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle ); in BuildLightsForNode()
365 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
366 std::swap(out->mAngleInnerCone,out->mAngleOuterCone); in BuildLightsForNode()
H A DLWSLoader.cpp415 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); in BuildGraph()
416 lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); in BuildGraph()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DColladaLoader.cpp356 out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle ); in BuildLightsForNode()
367 out->mAngleInnerCone; in BuildLightsForNode()
370 … out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle ); in BuildLightsForNode()
371 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
372 std::swap(out->mAngleInnerCone,out->mAngleOuterCone); in BuildLightsForNode()
H A DLWSLoader.cpp415 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); in BuildGraph()
416 lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); in BuildGraph()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Collada/
H A DColladaLoader.cpp379 out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle); in BuildLightsForNode()
392 out->mAngleInnerCone; in BuildLightsForNode()
394 … out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle); in BuildLightsForNode()
395 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
396 std::swap(out->mAngleInnerCone, out->mAngleOuterCone); in BuildLightsForNode()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DColladaLoader.cpp302 out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle ); in BuildLightsForNode()
316 out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle ); in BuildLightsForNode()
317 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
318 std::swap(out->mAngleInnerCone,out->mAngleOuterCone); in BuildLightsForNode()
H A DLWSLoader.cpp389 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); in BuildGraph()
390 lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); in BuildGraph()
H A D3DSLoader.cpp480 light->mAngleInnerCone = AI_DEG_TO_RAD( stream->GetF4() ); in ParseLightChunk()
483 light->mAngleOuterCone = light->mAngleInnerCone+AI_DEG_TO_RAD( stream->GetF4() ); in ParseLightChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Collada/
H A DColladaLoader.cpp384 out->mAngleInnerCone = AI_DEG_TO_RAD(srcLight->mFalloffAngle); in BuildLightsForNode()
393 out->mAngleInnerCone; in BuildLightsForNode()
396 … out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle); in BuildLightsForNode()
397 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
398 std::swap(out->mAngleInnerCone, out->mAngleOuterCone); in BuildLightsForNode()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DColladaLoader.cpp358 out->mAngleInnerCone = AI_DEG_TO_RAD( srcLight->mFalloffAngle ); in BuildLightsForNode()
369 out->mAngleInnerCone; in BuildLightsForNode()
372 … out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD( srcLight->mPenumbraAngle ); in BuildLightsForNode()
373 if (out->mAngleOuterCone < out->mAngleInnerCone) in BuildLightsForNode()
374 std::swap(out->mAngleInnerCone,out->mAngleOuterCone); in BuildLightsForNode()
H A DLWSLoader.cpp416 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); in BuildGraph()
417 lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); in BuildGraph()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWS/
H A DLWSLoader.cpp410 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle); in BuildGraph()
411 lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle); in BuildGraph()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWS/
H A DLWSLoader.cpp418 lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); in BuildGraph()
419 lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); in BuildGraph()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSLoader.cpp511 light->mAngleInnerCone = AI_DEG_TO_RAD( stream->GetF4() ); in ParseLightChunk()
514 light->mAngleOuterCone = light->mAngleInnerCone+AI_DEG_TO_RAD( stream->GetF4() ); in ParseLightChunk()

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