Searched refs:mBackBufferOnWhite (Results 1 – 10 of 10) sorted by relevance
326 mBackBufferOnWhite = o.mBackBufferOnWhite; in TileClient()342 mBackBufferOnWhite = o.mBackBufferOnWhite; in operator =()359 if (mBackBufferOnWhite) { in Dump()486 mBackBufferOnWhite = nullptr; in DiscardBackBuffer()548 if (mBackBufferOnWhite) { in AcquireBackBuffer()586 if (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked()) { in AcquireBackBuffer()587 mBackBufferOnWhite = CreateBackBufferTexture(mBackBufferOnWhite, in AcquireBackBuffer()611 if (mBackBufferOnWhite && !mBackBufferOnWhite->Lock(lockMode)) { in AcquireBackBuffer()621 if (mBackBufferOnWhite) { in AcquireBackBuffer()654 if (mBackBufferOnWhite) { in AcquireBackBuffer()[all …]
174 RefPtr<TextureClient> mBackBufferOnWhite; member
362 mBackBufferOnWhite = o.mBackBufferOnWhite; in TileClient()378 mBackBufferOnWhite = o.mBackBufferOnWhite; in operator =()395 if (mBackBufferOnWhite) { in Dump()522 mBackBufferOnWhite = nullptr; in DiscardBackBuffer()584 if (mBackBufferOnWhite) { in AcquireBackBuffer()622 if (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked()) { in AcquireBackBuffer()623 mBackBufferOnWhite = CreateBackBufferTexture(mBackBufferOnWhite, in AcquireBackBuffer()647 if (mBackBufferOnWhite && !mBackBufferOnWhite->Lock(lockMode)) { in AcquireBackBuffer()657 if (mBackBufferOnWhite) { in AcquireBackBuffer()690 if (mBackBufferOnWhite) { in AcquireBackBuffer()[all …]
180 RefPtr<TextureClient> mBackBufferOnWhite; member
405 mBackBufferOnWhite = o.mBackBufferOnWhite; in TileClient()421 mBackBufferOnWhite = o.mBackBufferOnWhite; in operator =()438 if (mBackBufferOnWhite) { in Dump()537 if (mBackBufferOnWhite) { in ValidateBackBufferFromFront()599 mBackBufferOnWhite = nullptr; in DiscardBackBuffer()641 if (mBackBufferOnWhite) { in GetBackBuffer()673 (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked())) { in GetBackBuffer()674 mBackBufferOnWhite = CreateBackBufferTexture(mBackBufferOnWhite, in GetBackBuffer()676 if (!mBackBufferOnWhite) { in GetBackBuffer()701 if (mBackBufferOnWhite && !mBackBufferOnWhite->IsLocked()) { in GetBackBuffer()[all …]
152 RefPtr<TextureClient> mBackBufferOnWhite; member
416 mBackBufferOnWhite = o.mBackBufferOnWhite; in TileClient()434 mBackBufferOnWhite = o.mBackBufferOnWhite; in operator =()452 if (mBackBufferOnWhite) { in Dump()528 if (mBackBufferOnWhite) { in ValidateBackBufferFromFront()590 mBackBufferOnWhite = nullptr; in DiscardBackBuffer()638 if (mBackBufferOnWhite) { in GetBackBuffer()640 mBackBufferOnWhite = nullptr; in GetBackBuffer()672 && (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked())) { in GetBackBuffer()676 if (!mBackBufferOnWhite) { in GetBackBuffer()696 if (mBackBufferOnWhite && !mBackBufferOnWhite->IsLocked()) { in GetBackBuffer()[all …]
145 RefPtr<TextureClient> mBackBufferOnWhite; member