Searched refs:mCooldown (Results 1 – 6 of 6) sorted by relevance
45 mCooldown(0) in RoomCasinoGame()50 uint32_t mCooldown; variable
350 if(p.second.mCooldown > 0) in doUpkeep()352 --p.second.mCooldown; in doUpkeep()402 p.second.mCooldown = cooldown; in doUpkeep()
74 mCooldown(cooldown), in CreatureSkillData()80 uint32_t mCooldown; variable
967 if(skillData.mCooldown > 0) in doUpkeep()969 --skillData.mCooldown; in doUpkeep()979 skillData.mCooldown = skillData.mSkill->getCooldownNbTurns(); in doUpkeep()1312 if(skillDataTmp.mCooldown > 0) in searchBestTargetInList()2058 skillData.mCooldown = skillData.mSkill->getCooldownNbTurns(); in useAttack()
336 int16 mCooldown; member
817 mSprite_Weapon_Data.mCooldown = 0; in Phase_EngineReset()8397 mSquad_Member_Fire_CoolDown = mSprite_Weapon_Data.mCooldown; in Squad_Member_Rotate_Can_Fire()