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Searched refs:mCooldown (Results 1 – 6 of 6) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/
H A DRoomCasino.h45 mCooldown(0) in RoomCasinoGame()
50 uint32_t mCooldown; variable
H A DRoomCasino.cpp350 if(p.second.mCooldown > 0) in doUpkeep()
352 --p.second.mCooldown; in doUpkeep()
402 p.second.mCooldown = cooldown; in doUpkeep()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DCreature.h74 mCooldown(cooldown), in CreatureSkillData()
80 uint32_t mCooldown; variable
H A DCreature.cpp967 if(skillData.mCooldown > 0) in doUpkeep()
969 --skillData.mCooldown; in doUpkeep()
979 skillData.mCooldown = skillData.mSkill->getCooldownNbTurns(); in doUpkeep()
1312 if(skillDataTmp.mCooldown > 0) in searchBestTargetInList()
2058 skillData.mCooldown = skillData.mSkill->getCooldownNbTurns(); in useAttack()
/dports/games/openfodder/openfodder-1.6.0/Source/
H A DSprites.hpp336 int16 mCooldown; member
H A DFodder.cpp817 mSprite_Weapon_Data.mCooldown = 0; in Phase_EngineReset()
8397 mSquad_Member_Fire_CoolDown = mSprite_Weapon_Data.mCooldown; in Squad_Member_Rotate_Can_Fire()