Searched refs:mCreature2 (Results 1 – 2 of 2) sorted by relevance
192 creature = game.mCreature2.mCreature; in notifyActiveSpotRemoved()212 if(p.second.mCreature2.mCreature == nullptr) in hasOpenCreatureSpot()239 if(p.second.mCreature2.mCreature != nullptr) in addCreatureUsingRoom()249 p.second.mCreature2.mIsReady = false; in addCreatureUsingRoom()292 p.second.mCreature2.mCreature = nullptr; in removeCreatureUsingRoom()331 if(p.second.mCreature2.mCreature == nullptr) in removeCreatureUsingRoom()335 p.second.mCreature2.mIsReady = false; in removeCreatureUsingRoom()362 if(!p.second.mCreature2.mIsReady) in doUpkeep()395 creature = p.second.mCreature2.mCreature; in doUpkeep()440 opponentInfo = &p.second.mCreature2; in useRoom()[all …]
44 mCreature2(nullptr, false), in RoomCasinoGame()49 RoomCasinoGameCreatureInfo mCreature2; variable