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Searched refs:mCreatureBaseMood (Results 1 – 2 of 2) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/utils/
H A DConfigManager.h103 { return mCreatureBaseMood; } in getCreatureBaseMood()
294 int32_t mCreatureBaseMood; variable
H A DConfigManager.cpp51 mCreatureBaseMood(1000), in ConfigManager()
541 mCreatureBaseMood = Helper::toInt(nextParam); in loadGlobalGameConfig()