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Searched refs:mDepthOfFieldLogic (Results 1 – 3 of 3) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DBaseApp_Effects.cpp182 if (!mDepthOfFieldLogic) in recreateCompositor()
184 mDepthOfFieldLogic = new DepthOfFieldLogic(); in recreateCompositor()
185 mDepthOfFieldLogic->setApp(this); in recreateCompositor()
186 cmp.registerCompositorLogic("DepthOfField", mDepthOfFieldLogic); in recreateCompositor()
H A DBaseApp.h58 class DepthOfFieldLogic* mDepthOfFieldLogic; variable
H A DBaseApp_Create.cpp164 ,mDepthOfFieldLogic(0), mFilmGrainLogic(0) in BaseApp()