Searched refs:mDomainShader (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/GLSL/ |
H A D | OgreGLSLSeparableProgram.cpp | 70 loadIndividualProgram(mDomainShader); in compileAndLink() 105 if (mDomainShader && mDomainShader->isLinked()) in compileAndLink() 107 …rogramStages(mGLProgramPipelineHandle, GL_TESS_EVALUATION_SHADER_BIT, mDomainShader->getGLProgramH… in compileAndLink() 262 …r* shaders[6] = {getVertexShader(), mFragmentShader, mGeometryShader, mDomainShader, mHullShader, … in buildGLUniformReferences() 290 …(fromProgType == GPT_DOMAIN_PROGRAM && mDomainShader && (!mDomainShader->getColumnMajorMatrices())… in updateUniforms() 318 else if (fromProgType == GPT_DOMAIN_PROGRAM && mDomainShader) in updateUniforms() 320 progID = mDomainShader->getGLProgramHandle(); in updateUniforms() 321 uniformCache = mDomainShader->getUniformCache(); in updateUniforms() 707 if (mDomainShader && currentUniform->mSourceProgType == GPT_DOMAIN_PROGRAM) in updatePassIterationUniforms() 709 progID = mDomainShader->getGLProgramHandle(); in updatePassIterationUniforms()
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H A D | OgreGLSLProgram.cpp | 46 , mDomainShader(domainShader) in GLSLProgram() 68 if (mDomainShader) in getCombinedName() 71 name += mDomainShader->getName(); in getCombinedName() 116 mHullShader, mDomainShader, mComputeShader}; in getCombinedHash()
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H A D | OgreGLSLMonolithicProgram.cpp | 101 … for (auto shader : {mFragmentShader, mGeometryShader, mHullShader, mDomainShader, mComputeShader}) in compileAndLink() 154 …r* shaders[6] = {getVertexShader(), mFragmentShader, mGeometryShader, mDomainShader, mHullShader, … in buildGLUniformReferences() 187 …(fromProgType == GPT_DOMAIN_PROGRAM && mDomainShader && (!mDomainShader->getColumnMajorMatrices())… in updateUniforms()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/include/GLSL/ |
H A D | OgreGLSLProgram.h | 73 GLSLShader* getDomainShader() const { return mDomainShader; } in getDomainShader() 83 (GLSLShaderCommon*)mDomainShader == shader || in isUsingShader() 110 GLSLShader* mDomainShader; variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/src/ |
H A D | OgreD3D11GpuProgram.cpp | 230 , mDomainShader(NULL) in D3D11GpuDomainProgram() 251 &mDomainShader); in loadFromMicrocode() 270 SAFE_RELEASE(mDomainShader); in unloadImpl() 275 return mDomainShader; in getDomainShader()
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H A D | OgreD3D11HLSLProgram.cpp | 1194 SAFE_RELEASE(mDomainShader); in unloadHighLevelImpl() 1436 …, mPixelShader(NULL),mGeometryShader(NULL), mHullShader(NULL), mDomainShader(NULL), mComputeShader… in D3D11HLSLProgram() 1792 &mDomainShader); in CreateDomainShader() 1975 assert(mDomainShader); in getDomainShader() 1976 return mDomainShader; in getDomainShader()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/Direct3D11/include/ |
H A D | OgreD3D11GpuProgram.h | 95 ID3D11DomainShader * mDomainShader;
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H A D | OgreD3D11HLSLProgram.h | 128 ID3D11DomainShader* mDomainShader; variable
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/include/ |
H A D | OgreD3D11HLSLProgram.h | 132 ComPtr<ID3D11DomainShader> mDomainShader; variable
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D11/src/ |
H A D | OgreD3D11HLSLProgram.cpp | 1237 mDomainShader.Reset(); in unloadHighLevelImpl() 1880 mDomainShader.ReleaseAndGetAddressOf()); in CreateDomainShader() 2071 assert(mDomainShader); in getDomainShader() 2072 return mDomainShader.Get(); in getDomainShader()
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