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Searched refs:mEpisodeName (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h630 FString mEpisodeName; member
H A Dstatistics.cpp478 const char *ep_name = StartEpisode->mEpisodeName; in STAT_ChangeLevel()
H A Dg_mapinfo.cpp1729 epi->mEpisodeName = name; in ParseEpisodeInfo()
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmenudef.cpp1067 AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i); in BuildEpisodeMenu()
1099 …FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", … in BuildEpisodeMenu()