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Searched refs:mFilenameSpawnConditions (Results 1 – 2 of 2) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/utils/
H A DConfigManager.h280 std::string mFilenameSpawnConditions; variable
H A DConfigManager.cpp90 fileName = configPath + mFilenameSpawnConditions; in ConfigManager()
292 mFilenameSpawnConditions = fileName; in loadGlobalConfigDefinitionFiles()