Searched refs:mLegsYawRadians (Results 1 – 2 of 2) sorted by relevance
271 float mLegsYawRadians; member in MWRender::Animation488 virtual void setLegsYawRadians(float v) { mLegsYawRadians = v; } in setLegsYawRadians()490 virtual float getLegsYawRadians() const { return mLegsYawRadians; } in getLegsYawRadians()
624 , mLegsYawRadians(0.f) in Animation()1341 … bool enable = std::abs(mLegsYawRadians) > epsilon || std::abs(mBodyPitchRadians) > epsilon; in runAnimation()1345 …mRootController->setRotate(osg::Quat(mLegsYawRadians, osg::Vec3f(0,0,1)) * osg::Quat(mBodyPitchRad… in runAnimation()1346 yawOffset = mLegsYawRadians; in runAnimation()