Searched refs:mLodTransition (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ |
H A D | OgreTerrainQuadTreeNode.cpp | 64 , mLodTransition(0) in TerrainQuadTreeNode() 1287 mLodTransition = 0; in calculateCurrentLod() 1343 mLodTransition = 1.0f - (distRemain / distMorphRegion); in calculateCurrentLod() 1344 mLodTransition = std::min(1.0f, mLodTransition); in calculateCurrentLod() 1345 mLodTransition = std::max(0.0f, mLodTransition); in calculateCurrentLod() 1352 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in calculateCurrentLod() 1395 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in setCurrentLod() 1400 mLodTransition = t; in setLodTransition() 1402 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in setLodTransition()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ |
H A D | OgreTerrainQuadTreeNode.cpp | 64 , mLodTransition(0) in TerrainQuadTreeNode() 1288 mLodTransition = 0; in calculateCurrentLod() 1344 mLodTransition = 1.0f - (distRemain / distMorphRegion); in calculateCurrentLod() 1345 mLodTransition = std::min(1.0f, mLodTransition); in calculateCurrentLod() 1346 mLodTransition = std::max(0.0f, mLodTransition); in calculateCurrentLod() 1353 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in calculateCurrentLod() 1396 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in setCurrentLod() 1401 mLodTransition = t; in setLodTransition() 1403 Vector4(mLodTransition, mCurrentLod + mBaseLod + 1, 0, 0)); in setLodTransition()
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/include/ |
H A D | OgreTerrainQuadTreeNode.h | 251 float getLodTransition() const { return mLodTransition; } in getLodTransition() 280 float mLodTransition; /// 0-1 transition to lower LOD variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/include/ |
H A D | OgreTerrainQuadTreeNode.h | 256 float getLodTransition() const { return mLodTransition; } in getLodTransition() 285 float mLodTransition; /// 0-1 transition to lower LOD variable
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