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Searched refs:mMat (Results 1 – 25 of 31) sorted by relevance

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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Misc/
H A DMeshTransform.cpp78 vertex = mMat * vertex + mVec; in loop_over_mesh()
103 mMat = rot * mMat; in add_rotation()
114 mMat[i][0] *= f[i]; in add_scale()
115 mMat[i][1] *= f[i]; in add_scale()
116 mMat[i][2] *= f[i]; in add_scale()
H A DMeshTransform.hpp60 : mMat(1,0,0,0,1,0,0,0,1), mVec(0.0), skipFixed(skip_fixed) in MeshTransform()
64 : mMat(in_mat), mVec(in_vec), skipFixed(skip_fixed) in MeshTransform()
91 Matrix3D mMat;//!Matrix for the affine transformation member in MBMesquite::MeshTransform
/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/
H A DMaterialExporter.h54 mMat; /* contains list of material names, to avoid duplicate calling of f */ variable
74 if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { in operator()
77 mMat.push_back(translated_id); in operator()
/dports/multimedia/QtAV/QtAV-1.13.0/examples/filters/
H A DSimpleFilter.cpp76 mMat.translate(ctx->rect.center().x(), 0, 0); in prepare()
80 mMat.translate(ctx->rect.x() + mImage.width()/2, 0, 0); in prepare()
83 mMat.rotate(mStartValue*360, 0, 1, -0.1); in prepare()
102 mMat.rotate(2, 0, 1, -0.1); in process()
103 ctx->transform = mMat.toTransform(); in process()
H A DSimpleFilter.h58 QMatrix4x4 mMat; variable
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSLoader.cpp994 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
995 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
996 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
997 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
998 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
999 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
1000 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
1001 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
1002 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
1003 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSHelper.h445 aiMatrix4x4 mMat; member
H A D3DSConverter.cpp460 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
481 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSLoader.cpp1034 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
1035 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
1036 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
1037 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
1038 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
1039 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
1040 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
1041 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
1042 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
1043 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSConverter.cpp472 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
495 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSLoader.cpp1037 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
1038 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
1039 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
1040 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
1041 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
1042 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
1043 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
1044 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
1045 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
1046 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSHelper.h452 aiMatrix4x4 mMat; member
H A D3DSConverter.cpp465 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
488 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSLoader.cpp981 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
982 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
983 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
984 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
985 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
986 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
987 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
988 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
989 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
990 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSConverter.cpp432 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
455 if (imesh->mMat.Determinant() < 0.0f) { in AddNodeToGraph()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSLoader.cpp1036 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
1037 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
1038 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
1039 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
1040 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
1041 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
1042 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
1043 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
1044 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
1045 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSHelper.h453 aiMatrix4x4 mMat; member
H A D3DSConverter.cpp466 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
489 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSLoader.cpp1038 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk()
1039 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk()
1040 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk()
1041 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk()
1042 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk()
1043 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk()
1044 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk()
1045 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk()
1046 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk()
1047 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk()
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H A D3DSConverter.cpp470 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph()
493 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
H A D3DSHelper.h456 aiMatrix4x4 mMat; member
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreNode.cpp860 mMat = MaterialManager::getSingleton().getByName(matName); in DebugRenderable()
861 if (mMat.isNull()) in DebugRenderable()
863mMat = MaterialManager::getSingleton().create(matName, ResourceGroupManager::INTERNAL_RESOURCE_GRO… in DebugRenderable()
864 Pass* p = mMat->getTechnique(0)->getPass(0); in DebugRenderable()
878 mo.begin(mMat->getName()); in DebugRenderable()
955 return mMat; in getMaterial()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreNode.cpp831mMat = MaterialManager::getSingleton().getByName(matName, ResourceGroupManager::INTERNAL_RESOURCE_… in DebugRenderable()
832 if (!mMat) in DebugRenderable()
834mMat = MaterialManager::getSingleton().create(matName, ResourceGroupManager::INTERNAL_RESOURCE_GRO… in DebugRenderable()
835 Pass* p = mMat->getTechnique(0)->getPass(0); in DebugRenderable()
850 mo.begin(mMat->getName()); in DebugRenderable()
927 return mMat; in getMaterial()
/dports/math/apache-commons-math/commons-math3-3.6.1-src/src/test/java/org/apache/commons/math3/linear/
H A DSymmLQTest.java563 final Array2DRowRealMatrix mMat; in testNonSelfAdjointPreconditioner() local
564 mMat = new Array2DRowRealMatrix(new double[][] { in testNonSelfAdjointPreconditioner()
570 mSolver = new LUDecomposition(mMat).getSolver(); in testNonSelfAdjointPreconditioner()
580 return mMat.getRowDimension(); in testNonSelfAdjointPreconditioner()
585 return mMat.getColumnDimension(); in testNonSelfAdjointPreconditioner()
/dports/math/R-cran-RHmm/RHmm/src/
H A DDebogage.h28 REAL(theSEXP)[i+j*theMat.mNRow] = theMat.mMat[i][j] ; \

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