/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/mesquite/Misc/ |
H A D | MeshTransform.cpp | 78 vertex = mMat * vertex + mVec; in loop_over_mesh() 103 mMat = rot * mMat; in add_rotation() 114 mMat[i][0] *= f[i]; in add_scale() 115 mMat[i][1] *= f[i]; in add_scale() 116 mMat[i][2] *= f[i]; in add_scale()
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H A D | MeshTransform.hpp | 60 : mMat(1,0,0,0,1,0,0,0,1), mVec(0.0), skipFixed(skip_fixed) in MeshTransform() 64 : mMat(in_mat), mVec(in_vec), skipFixed(skip_fixed) in MeshTransform() 91 Matrix3D mMat;//!Matrix for the affine transformation member in MBMesquite::MeshTransform
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | MaterialExporter.h | 54 mMat; /* contains list of material names, to avoid duplicate calling of f */ variable 74 if (find(mMat.begin(), mMat.end(), translated_id) == mMat.end()) { in operator() 77 mMat.push_back(translated_id); in operator()
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/dports/multimedia/QtAV/QtAV-1.13.0/examples/filters/ |
H A D | SimpleFilter.cpp | 76 mMat.translate(ctx->rect.center().x(), 0, 0); in prepare() 80 mMat.translate(ctx->rect.x() + mImage.width()/2, 0, 0); in prepare() 83 mMat.rotate(mStartValue*360, 0, 1, -0.1); in prepare() 102 mMat.rotate(2, 0, 1, -0.1); in process() 103 ctx->transform = mMat.toTransform(); in process()
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H A D | SimpleFilter.h | 58 QMatrix4x4 mMat; variable
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSLoader.cpp | 994 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 995 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 996 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 997 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 998 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 999 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 1000 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 1001 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 1002 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 1003 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSHelper.h | 445 aiMatrix4x4 mMat; member
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H A D | 3DSConverter.cpp | 460 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 481 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSLoader.cpp | 1034 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 1035 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 1036 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 1037 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 1038 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 1039 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 1040 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 1041 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 1042 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 1043 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSConverter.cpp | 472 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 495 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSLoader.cpp | 1037 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 1038 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 1039 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 1040 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 1041 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 1042 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 1043 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 1044 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 1045 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 1046 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSHelper.h | 452 aiMatrix4x4 mMat; member
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H A D | 3DSConverter.cpp | 465 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 488 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSLoader.cpp | 981 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 982 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 983 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 984 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 985 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 986 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 987 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 988 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 989 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 990 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSConverter.cpp | 432 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 455 if (imesh->mMat.Determinant() < 0.0f) { in AddNodeToGraph()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSLoader.cpp | 1036 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 1037 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 1038 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 1039 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 1040 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 1041 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 1042 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 1043 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 1044 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 1045 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSHelper.h | 453 aiMatrix4x4 mMat; member
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H A D | 3DSConverter.cpp | 466 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 489 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSLoader.cpp | 1038 mMesh.mMat.a1 = stream->GetF4(); in ParseMeshChunk() 1039 mMesh.mMat.b1 = stream->GetF4(); in ParseMeshChunk() 1040 mMesh.mMat.c1 = stream->GetF4(); in ParseMeshChunk() 1041 mMesh.mMat.a2 = stream->GetF4(); in ParseMeshChunk() 1042 mMesh.mMat.b2 = stream->GetF4(); in ParseMeshChunk() 1043 mMesh.mMat.c2 = stream->GetF4(); in ParseMeshChunk() 1044 mMesh.mMat.a3 = stream->GetF4(); in ParseMeshChunk() 1045 mMesh.mMat.b3 = stream->GetF4(); in ParseMeshChunk() 1046 mMesh.mMat.c3 = stream->GetF4(); in ParseMeshChunk() 1047 mMesh.mMat.a4 = stream->GetF4(); in ParseMeshChunk() [all …]
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H A D | 3DSConverter.cpp | 470 aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat; in AddNodeToGraph() 493 if (imesh->mMat.Determinant() < 0.0f) in AddNodeToGraph()
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H A D | 3DSHelper.h | 456 aiMatrix4x4 mMat; member
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreNode.cpp | 860 mMat = MaterialManager::getSingleton().getByName(matName); in DebugRenderable() 861 if (mMat.isNull()) in DebugRenderable() 863 …mMat = MaterialManager::getSingleton().create(matName, ResourceGroupManager::INTERNAL_RESOURCE_GRO… in DebugRenderable() 864 Pass* p = mMat->getTechnique(0)->getPass(0); in DebugRenderable() 878 mo.begin(mMat->getName()); in DebugRenderable() 955 return mMat; in getMaterial()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreNode.cpp | 831 …mMat = MaterialManager::getSingleton().getByName(matName, ResourceGroupManager::INTERNAL_RESOURCE_… in DebugRenderable() 832 if (!mMat) in DebugRenderable() 834 …mMat = MaterialManager::getSingleton().create(matName, ResourceGroupManager::INTERNAL_RESOURCE_GRO… in DebugRenderable() 835 Pass* p = mMat->getTechnique(0)->getPass(0); in DebugRenderable() 850 mo.begin(mMat->getName()); in DebugRenderable() 927 return mMat; in getMaterial()
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/dports/math/apache-commons-math/commons-math3-3.6.1-src/src/test/java/org/apache/commons/math3/linear/ |
H A D | SymmLQTest.java | 563 final Array2DRowRealMatrix mMat; in testNonSelfAdjointPreconditioner() local 564 mMat = new Array2DRowRealMatrix(new double[][] { in testNonSelfAdjointPreconditioner() 570 mSolver = new LUDecomposition(mMat).getSolver(); in testNonSelfAdjointPreconditioner() 580 return mMat.getRowDimension(); in testNonSelfAdjointPreconditioner() 585 return mMat.getColumnDimension(); in testNonSelfAdjointPreconditioner()
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/dports/math/R-cran-RHmm/RHmm/src/ |
H A D | Debogage.h | 28 REAL(theSEXP)[i+j*theMat.mNRow] = theMat.mMat[i][j] ; \
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