Searched refs:mNbTurnsActive (Results 1 – 1 of 1) sorted by relevance
60 mNbTurnsActive(0) in CreatureAction()75 { ++mNbTurnsActive; } in increaseNbTurnActive()78 { return mNbTurnsActive; } in getNbTurnsActive()95 int32_t mNbTurnsActive; variable