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/dports/misc/dartsim/dart-6.11.1/dart/collision/ode/detail/
H A DOdeMesh.cpp64 mNormals.data()); in OdeMesh()
88 mNormals.clear(); in fillArrays()
107 mNormals.resize(mNumVertices); in fillArrays()
120 mNormals[vertexIndex++] = mesh->mNormals[j].x; in fillArrays()
123 mNormals[vertexIndex++] = mesh->mNormals[j].y; in fillArrays()
126 mNormals[vertexIndex++] = mesh->mNormals[j].z; in fillArrays()
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DNormals.cpp65 if (!pcMesh->mNormals) { in FlipNormalsInt()
70 pcMesh->mNormals[a] *= -1.0f; in FlipNormalsInt()
98 memcpy(apcMeshes[i]->pvOriginalNormals, pcScene->mMeshes[i]->mNormals, in SetNormalSet()
101 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet()
102 pcScene->mMeshes[i]->mNormals = nullptr; in SetNormalSet()
121 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet()
122 pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals; in SetNormalSet()
145 pcMesh->mNormals[a] *= -1.0f; in SetNormalSet()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DNormals.cpp70 if (!pcMesh->mNormals) in FlipNormalsInt()
74 pcMesh->mNormals[a] *= -1.0f; in FlipNormalsInt()
106 memcpy( apcMeshes[i]->pvOriginalNormals,pcScene->mMeshes[i]->mNormals, in SetNormalSet()
109 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet()
110 pcScene->mMeshes[i]->mNormals = NULL; in SetNormalSet()
137 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet()
138 pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals; in SetNormalSet()
164 pcMesh->mNormals[a] *= -1.0f; in SetNormalSet()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals()
118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals()
133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
235 delete[] pMesh->mNormals; in GenMeshVertexNormals()
236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
H A DGenFaceNormalsProcess.cpp108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals()
109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals()
122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals()
131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals()
142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals()
118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals()
133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
235 delete[] pMesh->mNormals; in GenMeshVertexNormals()
236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
H A DGenFaceNormalsProcess.cpp108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals()
109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals()
122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals()
131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals()
142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals()
118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals()
133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
235 delete[] pMesh->mNormals; in GenMeshVertexNormals()
236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
H A DGenFaceNormalsProcess.cpp108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals()
109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals()
122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals()
131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals()
142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp112 if (nullptr != pMesh->mNormals) { in GenMeshVertexNormals()
114 delete[] pMesh->mNormals; in GenMeshVertexNormals()
129 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
137 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
151 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
192 const aiVector3D &v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
213 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
217 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
229 delete[] pMesh->mNormals; in GenMeshVertexNormals()
230 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
H A DGenFaceNormalsProcess.cpp104 if (nullptr != pMesh->mNormals) { in GenMeshFaceNormals()
106 delete[] pMesh->mNormals; in GenMeshFaceNormals()
121 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals()
130 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals()
143 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DGenVertexNormalsProcess.cpp112 if (NULL != pMesh->mNormals) in GenMeshVertexNormals()
126 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
136 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
148 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
190 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
214 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
220 if (v * pMesh->mNormals[i] < fLimit) in GenMeshVertexNormals()
229 delete[] pMesh->mNormals; in GenMeshVertexNormals()
230 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DGenVertexNormalsProcess.cpp114 if (NULL != pMesh->mNormals) in GenMeshVertexNormals()
128 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
138 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
150 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
214 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
232 delete[] pMesh->mNormals; in GenMeshVertexNormals()
233 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DGenVertexNormalsProcess.cpp113 if (NULL != pMesh->mNormals) in GenMeshVertexNormals()
127 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
137 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
149 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
191 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
213 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
218 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
231 delete[] pMesh->mNormals; in GenMeshVertexNormals()
232 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DGenVertexNormalsProcess.cpp114 if (NULL != pMesh->mNormals) in GenMeshVertexNormals()
128 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals()
138 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals()
150 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals()
192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
214 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals()
219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
232 delete[] pMesh->mNormals; in GenMeshVertexNormals()
233 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
H A DCreateAnimMesh.cpp51 animesh->mNormals = NULL; in aiCreateAnimMesh()
59 if (mesh->mNormals) { in aiCreateAnimMesh()
60 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/3d/
H A DPrimitive3D.h242 Vector3D **mNormals; variable
307 delete mNormals[i]; in ~Primitive3D() local
315 delete [] mNormals; in ~Primitive3D()
327 mNormals = new Vector3D*[ mNumVertices ]; in generateNormals()
410 mNormals[index] = normalSum; in generateNormals()
457 primCopy->mNormals = new Vector3D*[mNumVertices]; in copy()
462 primCopy->mNormals[i] = new Vector3D( mNormals[i] ); in copy()
592 delete mNormals[i]; in deserialize() local
600 delete [] mNormals; in deserialize()
618 mNormals = new Vector3D*[mNumVertices]; in deserialize()
[all …]
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/3d/
H A DPrimitive3D.h242 Vector3D **mNormals; variable
307 delete mNormals[i]; in ~Primitive3D() local
315 delete [] mNormals; in ~Primitive3D()
327 mNormals = new Vector3D*[ mNumVertices ]; in generateNormals()
410 mNormals[index] = normalSum; in generateNormals()
457 primCopy->mNormals = new Vector3D*[mNumVertices]; in copy()
462 primCopy->mNormals[i] = new Vector3D( mNormals[i] ); in copy()
592 delete mNormals[i]; in deserialize() local
600 delete [] mNormals; in deserialize()
618 mNormals = new Vector3D*[mNumVertices]; in deserialize()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutFindInvalidData.cpp78 mMesh->mNormals = new aiVector3D[1000]; in SetUp()
80 mMesh->mNormals[i] = aiVector3D((float)i + 1); in SetUp()
110 mMesh->mNormals[i].x = mMesh->mNormals[i].y = mMesh->mNormals[i].z =0; in TEST_F()
119 EXPECT_EQ(NULL, mMesh->mNormals); in TEST_F()
138 EXPECT_NE(nullptr, mMesh->mNormals); in TEST_F()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DMesh.cpp47 mNormals.clear(); in destroy()
58 mNormals = vector<Vector3>(getNbVertices(), Vector3(0, 0, 0)); in calculateNormals()
80 mNormals[v1] += normal; in calculateNormals()
81 mNormals[v2] += normal; in calculateNormals()
82 mNormals[v3] += normal; in calculateNormals()
87 mNormals[i] = mNormals[i].normalize(); in calculateNormals()
/dports/cad/openctm/OpenCTM-1.0.3/tools/
H A Dmesh.cpp67 mNormals.clear(); in Clear()
167 mNormals.resize(mVertices.size()); in CalculateNormals()
168 for(unsigned int i = 0; i < mNormals.size(); ++ i) in CalculateNormals()
169 mNormals[i] = Vector3(0.0f, 0.0f, 0.0f); in CalculateNormals()
184 mNormals[mIndices[i * 3 + j]] += flatNormal; in CalculateNormals()
188 for(unsigned int i = 0; i < mNormals.size(); ++ i) in CalculateNormals()
189 mNormals[i] = Normalize(mNormals[i]); in CalculateNormals()
/dports/science/chrono/chrono-7.0.1/src/chrono_cascade/
H A DChCascadeMeshTools.cpp95 const TShort_Array1OfShortReal& mNormals = T->Normals(); in fillTriangleMeshFromCascadeFace() local
105 chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3)); in fillTriangleMeshFromCascadeFace()
246 const TShort_Array1OfShortReal& mNormals = T->Normals(); in fillObjFileFromCascade() local
253 … chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3)); in fillObjFileFromCascade()
/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/
H A Dmesh.h349 C_STRUCT aiVector3D* mNormals; member
377 , mNormals() in aiAnimMesh()
393 delete [] mNormals; in ~aiAnimMesh()
413 return mNormals != NULL; in HasNormals()
507 C_STRUCT aiVector3D* mNormals; member
615 mNormals = NULL; mTangents = NULL; in aiMesh()
636 delete [] mNormals; in ~aiMesh()
677 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/
H A Dmesh.h355 C_STRUCT aiVector3D* mNormals; member
383 , mNormals( NULL ) in aiAnimMesh()
400 delete [] mNormals; in ~aiAnimMesh()
420 return mNormals != NULL; in HasNormals()
514 C_STRUCT aiVector3D* mNormals; member
618 , mNormals( NULL ) in aiMesh()
642 delete [] mNormals; in ~aiMesh()
682 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/
H A Dmesh.h356 C_STRUCT aiVector3D* mNormals; member
384 , mNormals( NULL ) in aiAnimMesh()
401 delete [] mNormals; in ~aiAnimMesh()
421 return mNormals != NULL; in HasNormals()
515 C_STRUCT aiVector3D* mNormals; member
619 , mNormals( NULL ) in aiMesh()
643 delete [] mNormals; in ~aiMesh()
683 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()

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