/dports/misc/dartsim/dart-6.11.1/dart/collision/ode/detail/ |
H A D | OdeMesh.cpp | 64 mNormals.data()); in OdeMesh() 88 mNormals.clear(); in fillArrays() 107 mNormals.resize(mNumVertices); in fillArrays() 120 mNormals[vertexIndex++] = mesh->mNormals[j].x; in fillArrays() 123 mNormals[vertexIndex++] = mesh->mNormals[j].y; in fillArrays() 126 mNormals[vertexIndex++] = mesh->mNormals[j].z; in fillArrays()
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | Normals.cpp | 65 if (!pcMesh->mNormals) { in FlipNormalsInt() 70 pcMesh->mNormals[a] *= -1.0f; in FlipNormalsInt() 98 memcpy(apcMeshes[i]->pvOriginalNormals, pcScene->mMeshes[i]->mNormals, in SetNormalSet() 101 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet() 102 pcScene->mMeshes[i]->mNormals = nullptr; in SetNormalSet() 121 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet() 122 pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals; in SetNormalSet() 145 pcMesh->mNormals[a] *= -1.0f; in SetNormalSet()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Normals.cpp | 70 if (!pcMesh->mNormals) in FlipNormalsInt() 74 pcMesh->mNormals[a] *= -1.0f; in FlipNormalsInt() 106 memcpy( apcMeshes[i]->pvOriginalNormals,pcScene->mMeshes[i]->mNormals, in SetNormalSet() 109 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet() 110 pcScene->mMeshes[i]->mNormals = NULL; in SetNormalSet() 137 delete[] pcScene->mMeshes[i]->mNormals; in SetNormalSet() 138 pcScene->mMeshes[i]->mNormals = apcMeshes[i]->pvOriginalNormals; in SetNormalSet() 164 pcMesh->mNormals[a] *= -1.0f; in SetNormalSet()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals() 118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals() 133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 235 delete[] pMesh->mNormals; in GenMeshVertexNormals() 236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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H A D | GenFaceNormalsProcess.cpp | 108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals() 109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals() 122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals() 131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals() 142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals() 118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals() 133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 235 delete[] pMesh->mNormals; in GenMeshVertexNormals() 236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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H A D | GenFaceNormalsProcess.cpp | 108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals() 109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals() 122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals() 131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals() 142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 117 if (NULL != pMesh->mNormals) { in GenMeshVertexNormals() 118 if (force_) delete[] pMesh->mNormals; in GenMeshVertexNormals() 133 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 143 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 155 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 219 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 235 delete[] pMesh->mNormals; in GenMeshVertexNormals() 236 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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H A D | GenFaceNormalsProcess.cpp | 108 if (NULL != pMesh->mNormals) { in GenMeshFaceNormals() 109 if (force_) delete[] pMesh->mNormals; in GenMeshFaceNormals() 122 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals() 131 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals() 142 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 112 if (nullptr != pMesh->mNormals) { in GenMeshVertexNormals() 114 delete[] pMesh->mNormals; in GenMeshVertexNormals() 129 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 137 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 151 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 192 const aiVector3D &v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 213 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 217 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 229 delete[] pMesh->mNormals; in GenMeshVertexNormals() 230 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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H A D | GenFaceNormalsProcess.cpp | 104 if (nullptr != pMesh->mNormals) { in GenMeshFaceNormals() 106 delete[] pMesh->mNormals; in GenMeshFaceNormals() 121 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshFaceNormals() 130 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshFaceNormals() 143 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshFaceNormals()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 112 if (NULL != pMesh->mNormals) in GenMeshVertexNormals() 126 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 136 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 148 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 190 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 214 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 220 if (v * pMesh->mNormals[i] < fLimit) in GenMeshVertexNormals() 229 delete[] pMesh->mNormals; in GenMeshVertexNormals() 230 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 114 if (NULL != pMesh->mNormals) in GenMeshVertexNormals() 128 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 138 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 150 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 214 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 232 delete[] pMesh->mNormals; in GenMeshVertexNormals() 233 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 113 if (NULL != pMesh->mNormals) in GenMeshVertexNormals() 127 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 137 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 149 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 191 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 213 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 218 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 231 delete[] pMesh->mNormals; in GenMeshVertexNormals() 232 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 114 if (NULL != pMesh->mNormals) in GenMeshVertexNormals() 128 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in GenMeshVertexNormals() 138 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan); in GenMeshVertexNormals() 150 pMesh->mNormals[face.mIndices[i]] = vNor; in GenMeshVertexNormals() 192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 214 aiVector3D vr = pMesh->mNormals[i]; in GenMeshVertexNormals() 219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 232 delete[] pMesh->mNormals; in GenMeshVertexNormals() 233 pMesh->mNormals = pcNew; in GenMeshVertexNormals()
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H A D | CreateAnimMesh.cpp | 51 animesh->mNormals = NULL; in aiCreateAnimMesh() 59 if (mesh->mNormals) { in aiCreateAnimMesh() 60 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
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/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/3d/ |
H A D | Primitive3D.h | 242 Vector3D **mNormals; variable 307 delete mNormals[i]; in ~Primitive3D() local 315 delete [] mNormals; in ~Primitive3D() 327 mNormals = new Vector3D*[ mNumVertices ]; in generateNormals() 410 mNormals[index] = normalSum; in generateNormals() 457 primCopy->mNormals = new Vector3D*[mNumVertices]; in copy() 462 primCopy->mNormals[i] = new Vector3D( mNormals[i] ); in copy() 592 delete mNormals[i]; in deserialize() local 600 delete [] mNormals; in deserialize() 618 mNormals = new Vector3D*[mNumVertices]; in deserialize() [all …]
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/3d/ |
H A D | Primitive3D.h | 242 Vector3D **mNormals; variable 307 delete mNormals[i]; in ~Primitive3D() local 315 delete [] mNormals; in ~Primitive3D() 327 mNormals = new Vector3D*[ mNumVertices ]; in generateNormals() 410 mNormals[index] = normalSum; in generateNormals() 457 primCopy->mNormals = new Vector3D*[mNumVertices]; in copy() 462 primCopy->mNormals[i] = new Vector3D( mNormals[i] ); in copy() 592 delete mNormals[i]; in deserialize() local 600 delete [] mNormals; in deserialize() 618 mNormals = new Vector3D*[mNumVertices]; in deserialize() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utFindInvalidData.cpp | 78 mMesh->mNormals = new aiVector3D[1000]; in SetUp() 80 mMesh->mNormals[i] = aiVector3D((float)i + 1); in SetUp() 110 mMesh->mNormals[i].x = mMesh->mNormals[i].y = mMesh->mNormals[i].z =0; in TEST_F() 119 EXPECT_EQ(NULL, mMesh->mNormals); in TEST_F() 138 EXPECT_NE(nullptr, mMesh->mNormals); in TEST_F()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | Mesh.cpp | 47 mNormals.clear(); in destroy() 58 mNormals = vector<Vector3>(getNbVertices(), Vector3(0, 0, 0)); in calculateNormals() 80 mNormals[v1] += normal; in calculateNormals() 81 mNormals[v2] += normal; in calculateNormals() 82 mNormals[v3] += normal; in calculateNormals() 87 mNormals[i] = mNormals[i].normalize(); in calculateNormals()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/ |
H A D | mesh.cpp | 67 mNormals.clear(); in Clear() 167 mNormals.resize(mVertices.size()); in CalculateNormals() 168 for(unsigned int i = 0; i < mNormals.size(); ++ i) in CalculateNormals() 169 mNormals[i] = Vector3(0.0f, 0.0f, 0.0f); in CalculateNormals() 184 mNormals[mIndices[i * 3 + j]] += flatNormal; in CalculateNormals() 188 for(unsigned int i = 0; i < mNormals.size(); ++ i) in CalculateNormals() 189 mNormals[i] = Normalize(mNormals[i]); in CalculateNormals()
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/dports/science/chrono/chrono-7.0.1/src/chrono_cascade/ |
H A D | ChCascadeMeshTools.cpp | 95 const TShort_Array1OfShortReal& mNormals = T->Normals(); in fillTriangleMeshFromCascadeFace() local 105 chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3)); in fillTriangleMeshFromCascadeFace() 246 const TShort_Array1OfShortReal& mNormals = T->Normals(); in fillObjFileFromCascade() local 253 … chrono::ChVector<> nor(mNormals((j-1)*3+1), mNormals((j-1)*3+2), mNormals((j-1)*3+3)); in fillObjFileFromCascade()
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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | mesh.h | 349 C_STRUCT aiVector3D* mNormals; member 377 , mNormals() in aiAnimMesh() 393 delete [] mNormals; in ~aiAnimMesh() 413 return mNormals != NULL; in HasNormals() 507 C_STRUCT aiVector3D* mNormals; member 615 mNormals = NULL; mTangents = NULL; in aiMesh() 636 delete [] mNormals; in ~aiMesh() 677 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | mesh.h | 355 C_STRUCT aiVector3D* mNormals; member 383 , mNormals( NULL ) in aiAnimMesh() 400 delete [] mNormals; in ~aiAnimMesh() 420 return mNormals != NULL; in HasNormals() 514 C_STRUCT aiVector3D* mNormals; member 618 , mNormals( NULL ) in aiMesh() 642 delete [] mNormals; in ~aiMesh() 682 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | mesh.h | 356 C_STRUCT aiVector3D* mNormals; member 384 , mNormals( NULL ) in aiAnimMesh() 401 delete [] mNormals; in ~aiAnimMesh() 421 return mNormals != NULL; in HasNormals() 515 C_STRUCT aiVector3D* mNormals; member 619 , mNormals( NULL ) in aiMesh() 643 delete [] mNormals; in ~aiMesh() 683 { return mNormals != NULL && mNumVertices > 0; } in HasNormals()
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