Searched refs:mOBBOrientation (Results 1 – 8 of 8) sorted by relevance
131 float mOBBOrientation[4]; // the quaternion rotation of the OBB. variable
301 fm_matrixToQuat(r.mOBBTransform, r.mOBBOrientation); // extract the orientation as a quaternion. in process()
139 float mOBBOrientation[4]; // the quaternion rotation of the OBB. variable
319 …fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternio… in process()
324 …fm_matrixToQuat( r.mOBBTransform, r.mOBBOrientation ); // extract the orientation as a quaternio… in process()