Searched refs:mPaintingToWindow (Results 1 – 12 of 12) sorted by relevance
145 bool mPaintingToWindow; variable
84 mPaintingToWindow(false) { in SVGAutoRenderState()100 mPaintingToWindow = aPaintingToWindow; in SetPaintingToWindow()107 return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow; in IsPaintingToWindow()
147 bool mPaintingToWindow; variable
90 mPaintingToWindow(false) { in SVGAutoRenderState()107 mPaintingToWindow = aPaintingToWindow; in SetPaintingToWindow()114 return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow; in IsPaintingToWindow()
155 bool mPaintingToWindow; variable
99 , mPaintingToWindow(false) in SVGAutoRenderState()121 mPaintingToWindow = aPaintingToWindow; in SetPaintingToWindow()129 return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow; in IsPaintingToWindow()
144 bool mPaintingToWindow; variable
86 mPaintingToWindow(false) { in SVGAutoRenderState()103 mPaintingToWindow = aPaintingToWindow; in SetPaintingToWindow()110 return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow; in IsPaintingToWindow()