Searched refs:mPixelShader1 (Results 1 – 8 of 8) sorted by relevance
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/src/ |
H A D | MyGUI_DirectX11RenderManager.cpp | 64 mPixelShader1(nullptr), in DirectX11RenderManager() 177 …ice->CreatePixelShader(bytecode->GetBufferPointer(), bytecode->GetBufferSize(), 0, &mPixelShader1); in initialise() 268 if ( mPixelShader1 ) mPixelShader1->Release(); in shutdown() 308 mpD3DContext->PSSetShader(mPixelShader1, 0, 0); in doRender()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/src/ |
H A D | MyGUI_DirectX11RenderManager.cpp | 64 mPixelShader1(nullptr), in DirectX11RenderManager() 177 …ice->CreatePixelShader(bytecode->GetBufferPointer(), bytecode->GetBufferSize(), 0, &mPixelShader1); in initialise() 268 if ( mPixelShader1 ) mPixelShader1->Release(); in shutdown() 308 mpD3DContext->PSSetShader(mPixelShader1, 0, 0); in doRender()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/src/ |
H A D | MyGUI_DirectX11RenderManager.cpp | 64 mPixelShader1(nullptr), in DirectX11RenderManager() 177 …ice->CreatePixelShader(bytecode->GetBufferPointer(), bytecode->GetBufferSize(), 0, &mPixelShader1); in initialise() 268 if ( mPixelShader1 ) mPixelShader1->Release(); in shutdown() 308 mpD3DContext->PSSetShader(mPixelShader1, 0, 0); in doRender()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/src/ |
H A D | MyGUI_DirectX11RenderManager.cpp | 64 mPixelShader1(nullptr), in DirectX11RenderManager() 177 …ice->CreatePixelShader(bytecode->GetBufferPointer(), bytecode->GetBufferSize(), 0, &mPixelShader1); in initialise() 268 if ( mPixelShader1 ) mPixelShader1->Release(); in shutdown() 308 mpD3DContext->PSSetShader(mPixelShader1, 0, 0); in doRender()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/include/ |
H A D | MyGUI_DirectX11RenderManager.h | 100 ID3D11PixelShader* mPixelShader0, *mPixelShader1; variable
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/include/ |
H A D | MyGUI_DirectX11RenderManager.h | 100 ID3D11PixelShader* mPixelShader0, *mPixelShader1; variable
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/include/ |
H A D | MyGUI_DirectX11RenderManager.h | 100 ID3D11PixelShader* mPixelShader0, *mPixelShader1; variable
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX11/DirectX11Platform/include/ |
H A D | MyGUI_DirectX11RenderManager.h | 100 ID3D11PixelShader* mPixelShader0, *mPixelShader1; variable
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