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Searched refs:mRemainingVibrateTime (Results 1 – 8 of 8) sorted by relevance

/dports/www/firefox-esr/firefox-91.8.0/gfx/vr/service/
H A DOculusSession.h103 float mRemainingVibrateTime[2]; variable
H A DOculusSession.cpp207 mRemainingVibrateTime{}, in OculusSession()
1452 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()
1472 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()
1508 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()
1511 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()
1513 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/vr/service/
H A DOculusSession.h102 float mRemainingVibrateTime[2]; variable
H A DOculusSession.cpp206 mRemainingVibrateTime{}, in OculusSession()
1445 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()
1465 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()
1501 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()
1504 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()
1506 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()
/dports/www/firefox/firefox-99.0/gfx/vr/service/
H A DOculusSession.h103 float mRemainingVibrateTime[2]; variable
H A DOculusSession.cpp207 mRemainingVibrateTime{}, in OculusSession()
1450 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()
1470 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()
1506 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()
1509 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()
1511 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/vr/service/
H A DOculusSession.h103 float mRemainingVibrateTime[2]; variable
H A DOculusSession.cpp207 mRemainingVibrateTime{}, in OculusSession()
1452 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()
1472 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()
1508 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()
1511 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()
1513 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()