Searched refs:mRemainingVibrateTime (Results 1 – 8 of 8) sorted by relevance
103 float mRemainingVibrateTime[2]; variable
207 mRemainingVibrateTime{}, in OculusSession()1452 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()1472 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()1508 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()1511 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()1513 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()
102 float mRemainingVibrateTime[2]; variable
206 mRemainingVibrateTime{}, in OculusSession()1445 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()1465 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()1501 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()1504 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()1506 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()
207 mRemainingVibrateTime{}, in OculusSession()1450 mRemainingVibrateTime[aControllerIdx] = aDuration; in VibrateHaptic()1470 mRemainingVibrateTime[aControllerIdx] = 0.0f; in StopVibrateHaptic()1506 if (mRemainingVibrateTime[i] <= 0.0f) { in UpdateHaptics()1509 mRemainingVibrateTime[i] -= deltaTime; in UpdateHaptics()1511 if (mRemainingVibrateTime[i] > 0.0f) { in UpdateHaptics()