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Searched refs:mRotInv (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Drendered_image_widget.cpp949 CRotationMatrix mRotInv; in Compass() local
950 mRotInv.RotateY(-rotation.z); in Compass()
951 mRotInv.RotateX(-rotation.y); in Compass()
952 mRotInv.RotateZ(-rotation.x); in Compass()
1125 CRotationMatrix mRotInv; in DrawAnimationPath() local
1126 mRotInv.RotateY(-rotation.z / 180.0 * M_PI); in DrawAnimationPath()
1127 mRotInv.RotateX(-rotation.y / 180.0 * M_PI); in DrawAnimationPath()
1128 mRotInv.RotateZ(-rotation.x / 180.0 * M_PI); in DrawAnimationPath()
1315 CRotationMatrix mRotInv; in DisplayAllLights() local
1316 mRotInv.RotateY(-rotation.z / 180.0 * M_PI); in DisplayAllLights()
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H A Dstereo.cpp204 const CRotationMatrix &mRotInv, enumEye eye, params::enumPerspectiveType perspType, in ViewVectorCorrection() argument
212 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()
237 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()
H A Dprojection_3d.cpp92 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov, in InvProjection3D() argument
102 viewVector = mRotInv.RotateVector(viewVector); in InvProjection3D()
H A Dprojection_3d.hpp56 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov,
H A Dstereo.h75 const CRotationMatrix &mRotInv, enumEye eye, params::enumPerspectiveType perspType,
H A Drendered_image_widget.hpp158 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov,
H A Dshader_background.cpp93 CVector3 vect = mRotInv.RotateVector(input.viewVector); in BackgroundShader()
H A Drender_worker.hpp270 CRotationMatrix mRotInv; member in cRenderWorker
H A Drender_worker.cpp274 mRot, mRotInv, stereoEye, params->perspectiveType, &viewVector); in doWork()
365 CVector3 normalRotated = mRotInv.RotateVector(normal); in doWork()
496 mRotInv = mRot.Transpose(); in PrepareMainVectors()
H A Dinterface.cpp1779 CRotationMatrix mRotInv; in LightDragLeftButton() local
1781 mRotInv.RotateY(-rotation.z); in LightDragLeftButton()
1782 mRotInv.RotateX(-rotation.y); in LightDragLeftButton()
1783 mRotInv.RotateZ(-rotation.x); in LightDragLeftButton()
1786 InvProjection3D(lightPosition, mouseDragData.startCamera, mRotInv, dragTempData.perspType, in LightDragLeftButton()
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/
H A Dstereo.cl52 void StereoViewVectorCorrection(float correction, const matrix33 *mRot, const matrix33 *mRotInv,
60 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);
85 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);
H A Dshader_background.cl68 float3 vect = Matrix33MulFloat3(renderData->mRotInv, input->viewVector);
H A Dfull_engine.cl409 renderData.mRotInv = rotInv;
H A Dlimited_engine.cl366 renderData.mRotInv = rotInv;
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/
H A Drender_data_cl.h143 matrix33 mRotInv; member
/dports/games/freeminer/freeminer-0.4.10.4/src/mandelbulber/
H A Dcommon_math.h89 CVector3 InvProjection3D(CVector3 point, CVector3 vp, CRotationMatrix mRotInv, enumPerspectiveType …