/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | rendered_image_widget.cpp | 949 CRotationMatrix mRotInv; in Compass() local 950 mRotInv.RotateY(-rotation.z); in Compass() 951 mRotInv.RotateX(-rotation.y); in Compass() 952 mRotInv.RotateZ(-rotation.x); in Compass() 1125 CRotationMatrix mRotInv; in DrawAnimationPath() local 1126 mRotInv.RotateY(-rotation.z / 180.0 * M_PI); in DrawAnimationPath() 1127 mRotInv.RotateX(-rotation.y / 180.0 * M_PI); in DrawAnimationPath() 1128 mRotInv.RotateZ(-rotation.x / 180.0 * M_PI); in DrawAnimationPath() 1315 CRotationMatrix mRotInv; in DisplayAllLights() local 1316 mRotInv.RotateY(-rotation.z / 180.0 * M_PI); in DisplayAllLights() [all …]
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H A D | stereo.cpp | 204 const CRotationMatrix &mRotInv, enumEye eye, params::enumPerspectiveType perspType, in ViewVectorCorrection() argument 212 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection() 237 viewVectorTemp = mRotInv.RotateVector(viewVectorTemp); in ViewVectorCorrection()
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H A D | projection_3d.cpp | 92 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov, in InvProjection3D() argument 102 viewVector = mRotInv.RotateVector(viewVector); in InvProjection3D()
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H A D | projection_3d.hpp | 56 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov,
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H A D | stereo.h | 75 const CRotationMatrix &mRotInv, enumEye eye, params::enumPerspectiveType perspType,
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H A D | rendered_image_widget.hpp | 158 const CRotationMatrix &mRotInv, params::enumPerspectiveType perspectiveType, double fov,
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H A D | shader_background.cpp | 93 CVector3 vect = mRotInv.RotateVector(input.viewVector); in BackgroundShader()
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H A D | render_worker.hpp | 270 CRotationMatrix mRotInv; member in cRenderWorker
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H A D | render_worker.cpp | 274 mRot, mRotInv, stereoEye, params->perspectiveType, &viewVector); in doWork() 365 CVector3 normalRotated = mRotInv.RotateVector(normal); in doWork() 496 mRotInv = mRot.Transpose(); in PrepareMainVectors()
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H A D | interface.cpp | 1779 CRotationMatrix mRotInv; in LightDragLeftButton() local 1781 mRotInv.RotateY(-rotation.z); in LightDragLeftButton() 1782 mRotInv.RotateX(-rotation.y); in LightDragLeftButton() 1783 mRotInv.RotateZ(-rotation.x); in LightDragLeftButton() 1786 InvProjection3D(lightPosition, mouseDragData.startCamera, mRotInv, dragTempData.perspType, in LightDragLeftButton()
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/engines/ |
H A D | stereo.cl | 52 void StereoViewVectorCorrection(float correction, const matrix33 *mRot, const matrix33 *mRotInv, 60 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp); 85 viewVectorTemp = Matrix33MulFloat3(*mRotInv, viewVectorTemp);
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H A D | shader_background.cl | 68 float3 vect = Matrix33MulFloat3(renderData->mRotInv, input->viewVector);
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H A D | full_engine.cl | 409 renderData.mRotInv = rotInv;
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H A D | limited_engine.cl | 366 renderData.mRotInv = rotInv;
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/opencl/ |
H A D | render_data_cl.h | 143 matrix33 mRotInv; member
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/dports/games/freeminer/freeminer-0.4.10.4/src/mandelbulber/ |
H A D | common_math.h | 89 CVector3 InvProjection3D(CVector3 point, CVector3 vp, CRotationMatrix mRotInv, enumPerspectiveType …
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