/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/ |
H A D | example4.cpp | 77 mShader.init( in MyGLCanvas() 139 mShader.bind(); in MyGLCanvas() 140 mShader.uploadIndices(indices); in MyGLCanvas() 142 mShader.uploadAttrib("position", positions); in MyGLCanvas() 143 mShader.uploadAttrib("color", colors); in MyGLCanvas() 147 mShader.free(); in ~MyGLCanvas() 157 mShader.bind(); in drawGL() 166 mShader.setUniform("modelViewProj", mvp); in drawGL() 170 mShader.drawIndexed(GL_TRIANGLES, 0, 12); in drawGL() 175 nanogui::GLShader mShader; member in MyGLCanvas
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H A D | imageview.cpp | 73 mShader.init("ImageViewShader", defaultImageViewVertexShader, in ImageView() 86 mShader.bind(); in ImageView() 87 mShader.uploadIndices(indices); in ImageView() 88 mShader.uploadAttrib("vertex", vertices); in ImageView() 92 mShader.free(); in ~ImageView() 306 mShader.bind(); in draw() 309 mShader.setUniform("image", 0); in draw() 310 mShader.setUniform("scaleFactor", scaleFactor); in draw() 311 mShader.setUniform("position", imagePosition); in draw() 312 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in draw()
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H A D | example1.cpp | 528 mShader.init( in ExampleApplication() 559 mShader.bind(); in ExampleApplication() 560 mShader.uploadIndices(indices); in ExampleApplication() 561 mShader.uploadAttrib("position", positions); in ExampleApplication() 562 mShader.setUniform("intensity", 0.5f); in ExampleApplication() 566 mShader.free(); in ~ExampleApplication() 591 mShader.bind(); in drawContents() 599 mShader.setUniform("modelViewProj", mvp); in drawContents() 602 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in drawContents() 606 nanogui::GLShader mShader; member in ExampleApplication
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/raster/ |
H A D | qgssinglebandpseudocolorrenderer.cpp | 32 , mShader( shader ) in QgsSingleBandPseudoColorRenderer() 83 if ( mShader ) in clone() 85 shader = new QgsRasterShader( mShader->minimumValue(), mShader->maximumValue() ); in clone() 92 …sColorRampShader *colorRampShader = new QgsColorRampShader( mShader->minimumValue(), mShader->maxi… in clone() 113 mShader.reset( shader ); in setShader() 207 if ( !mInput || !mShader || !mShader->rasterShaderFunction() ) in block() 244 const QgsRasterShaderFunction *fcn = mShader->rasterShaderFunction(); in block() 306 if ( mShader ) in writeXml() 308 …mShader->writeXml( doc, rasterRendererElem ); //todo: include color ramp items directly in this re… in writeXml() 318 if ( mShader ) in legendSymbologyItems() [all …]
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H A D | qgssinglebandpseudocolorrenderer.h | 58 QgsRasterShader *shader() { return mShader.get(); } in shader() 61 const QgsRasterShader *shader() const SIP_PYNAME( constShader ) { return mShader.get(); } in shader() 109 std::unique_ptr< QgsRasterShader > mShader; variable
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/dports/graphics/qgis/qgis-3.22.3/src/core/raster/ |
H A D | qgssinglebandpseudocolorrenderer.cpp | 33 , mShader( shader ) in QgsSingleBandPseudoColorRenderer() 84 if ( mShader ) in clone() 86 shader = new QgsRasterShader( mShader->minimumValue(), mShader->maximumValue() ); in clone() 105 mShader.reset( shader ); in setShader() 199 if ( !mInput || !mShader || !mShader->rasterShaderFunction() ) in block() 236 const QgsRasterShaderFunction *fcn = mShader->rasterShaderFunction(); in block() 298 if ( mShader ) in writeXml() 300 …mShader->writeXml( doc, rasterRendererElem ); //todo: include color ramp items directly in this re… in writeXml() 311 if ( mShader ) in legendSymbologyItems() 313 QgsRasterShaderFunction *shaderFunction = mShader->rasterShaderFunction(); in legendSymbologyItems() [all …]
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H A D | qgssinglebandpseudocolorrenderer.h | 58 QgsRasterShader *shader() { return mShader.get(); } in shader() 61 const QgsRasterShader *shader() const SIP_PYNAME( constShader ) { return mShader.get(); } in shader() 110 std::unique_ptr< QgsRasterShader > mShader; variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ParallelShaderCompileTest.cpp | 271 mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource)); in compile() 272 return mShader != 0; in compile() 278 glGetShaderiv(mShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted() 285 if (checkShader(mShader)) in link() 288 glAttachShader(mProgram, mShader); in link() 291 glDeleteShader(mShader); in link() 350 GLuint mShader; member in __anon186f613f0111::ParallelShaderCompileTest::ImageLoadStore
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/src/ |
H A D | imageview.cpp | 66 mShader.init("ImageViewShader", defaultImageViewVertexShader, in ImageView() 79 mShader.bind(); in ImageView() 80 mShader.uploadIndices(indices); in ImageView() 81 mShader.uploadAttrib("vertex", vertices); in ImageView() 85 mShader.free(); in ~ImageView() 302 mShader.bind(); in draw() 305 mShader.setUniform("image", 0); in draw() 306 mShader.setUniform("scaleFactor", scaleFactor); in draw() 307 mShader.setUniform("position", imagePosition); in draw() 308 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in draw()
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H A D | example1.cpp | 498 mShader.init( in ExampleApplication() 529 mShader.bind(); in ExampleApplication() 530 mShader.uploadIndices(indices); in ExampleApplication() 531 mShader.uploadAttrib("position", positions); in ExampleApplication() 532 mShader.setUniform("intensity", 0.5f); in ExampleApplication() 536 mShader.free(); in ~ExampleApplication() 561 mShader.bind(); in drawContents() 569 mShader.setUniform("modelViewProj", mvp); in drawContents() 572 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in drawContents() 576 nanogui::GLShader mShader; member in ExampleApplication
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD5/ |
H A D | MD5Loader.cpp | 424 std::string name( meshSrc.mShader.C_Str() ); in LoadMD5MeshFile() 544 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile() 546 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 558 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 563 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile() 566 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD5/ |
H A D | MD5Loader.cpp | 412 std::string name(meshSrc.mShader.C_Str()); in LoadMD5MeshFile() 534 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) { in LoadMD5MeshFile() 536 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 540 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 544 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 548 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 553 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME); in LoadMD5MeshFile() 555 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MD5Loader.cpp | 540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile() 542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 558 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 563 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile() 565 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/viewer/ |
H A D | RenderModules.h | 135 ShaderProgram mShader; variable 180 ShaderProgram mShader; variable
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H A D | RenderModules.cc | 772 mShader.setVertShader( in TreeTopologyModule() 780 mShader.setFragShader( in TreeTopologyModule() 785 mShader.build(); in TreeTopologyModule() 810 mShader.startShading(); in render() 814 mShader.stopShading(); in render() 1638 mShader.setVertShader( in MeshModule() 1647 mShader.setFragShader( in MeshModule() 1659 mShader.build(); in MeshModule() 1683 mShader.startShading(); in render() 1687 mShader.stopShading(); in render()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MD5Loader.cpp | 517 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile() 519 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 523 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 527 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 531 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 536 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile() 538 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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H A D | MD5Parser.h | 246 aiString mShader; member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MD5Loader.cpp | 540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile() 542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 559 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile() 561 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MD5Loader.cpp | 540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile() 542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile() 546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile() 559 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile() 561 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
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/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/videonode/imx6/ |
H A D | qsgvivantevideomaterial.cpp | 73 mShader = new QSGVivanteVideoMaterialShader; in QSGVivanteVideoMaterial() 87 return mShader; in createShader() 211 mShader->setUVScale(uScale, vScale); in vivanteMapping()
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H A D | qsgvivantevideomaterial.h | 91 QSGVivanteVideoMaterialShader *mShader; variable
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/include/nanogui/ |
H A D | imageview.h | 35 GLShader& imageShader() { return mShader; } in NAMESPACE_BEGIN() 150 GLShader mShader; in NAMESPACE_BEGIN() local
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/include/nanogui/ |
H A D | imageview.h | 35 GLShader& imageShader() { return mShader; } in NAMESPACE_BEGIN() 150 GLShader mShader; in NAMESPACE_BEGIN() local
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_terrain.cpp | 297 if (tess.shader != current->mShader) in Render() 300 RB_BeginSurface(current->mShader, TerrainFog); in Render() 766 current->mShader = patch->GetTLShader(); in CalculateShaders() 770 if (patch->GetBRShader() == current->mShader) in CalculateShaders() 780 current->mShader = patch->GetBRShader(); in CalculateShaders() 916 mShader = R_GetShaderByHandle(R_GetShaderByNum(shaderNum, *tr.world)); in CTRLandScape()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | RayTracer.h | 135 std::unique_ptr<const BaseShader> mShader; variable 790 mShader(shader.copy()), in LevelSetRayTracer() 806 mShader(shader.copy()), in LevelSetRayTracer() 818 mShader(other.mShader->copy()), in LevelSetRayTracer() 852 mShader.reset(shader.copy()); in setShader() 894 const BaseShader& shader = *mShader; in operator()
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