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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/src/
H A Dexample4.cpp77 mShader.init( in MyGLCanvas()
139 mShader.bind(); in MyGLCanvas()
140 mShader.uploadIndices(indices); in MyGLCanvas()
142 mShader.uploadAttrib("position", positions); in MyGLCanvas()
143 mShader.uploadAttrib("color", colors); in MyGLCanvas()
147 mShader.free(); in ~MyGLCanvas()
157 mShader.bind(); in drawGL()
166 mShader.setUniform("modelViewProj", mvp); in drawGL()
170 mShader.drawIndexed(GL_TRIANGLES, 0, 12); in drawGL()
175 nanogui::GLShader mShader; member in MyGLCanvas
H A Dimageview.cpp73 mShader.init("ImageViewShader", defaultImageViewVertexShader, in ImageView()
86 mShader.bind(); in ImageView()
87 mShader.uploadIndices(indices); in ImageView()
88 mShader.uploadAttrib("vertex", vertices); in ImageView()
92 mShader.free(); in ~ImageView()
306 mShader.bind(); in draw()
309 mShader.setUniform("image", 0); in draw()
310 mShader.setUniform("scaleFactor", scaleFactor); in draw()
311 mShader.setUniform("position", imagePosition); in draw()
312 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in draw()
H A Dexample1.cpp528 mShader.init( in ExampleApplication()
559 mShader.bind(); in ExampleApplication()
560 mShader.uploadIndices(indices); in ExampleApplication()
561 mShader.uploadAttrib("position", positions); in ExampleApplication()
562 mShader.setUniform("intensity", 0.5f); in ExampleApplication()
566 mShader.free(); in ~ExampleApplication()
591 mShader.bind(); in drawContents()
599 mShader.setUniform("modelViewProj", mvp); in drawContents()
602 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in drawContents()
606 nanogui::GLShader mShader; member in ExampleApplication
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/raster/
H A Dqgssinglebandpseudocolorrenderer.cpp32 , mShader( shader ) in QgsSingleBandPseudoColorRenderer()
83 if ( mShader ) in clone()
85 shader = new QgsRasterShader( mShader->minimumValue(), mShader->maximumValue() ); in clone()
92 …sColorRampShader *colorRampShader = new QgsColorRampShader( mShader->minimumValue(), mShader->maxi… in clone()
113 mShader.reset( shader ); in setShader()
207 if ( !mInput || !mShader || !mShader->rasterShaderFunction() ) in block()
244 const QgsRasterShaderFunction *fcn = mShader->rasterShaderFunction(); in block()
306 if ( mShader ) in writeXml()
308mShader->writeXml( doc, rasterRendererElem ); //todo: include color ramp items directly in this re… in writeXml()
318 if ( mShader ) in legendSymbologyItems()
[all …]
H A Dqgssinglebandpseudocolorrenderer.h58 QgsRasterShader *shader() { return mShader.get(); } in shader()
61 const QgsRasterShader *shader() const SIP_PYNAME( constShader ) { return mShader.get(); } in shader()
109 std::unique_ptr< QgsRasterShader > mShader; variable
/dports/graphics/qgis/qgis-3.22.3/src/core/raster/
H A Dqgssinglebandpseudocolorrenderer.cpp33 , mShader( shader ) in QgsSingleBandPseudoColorRenderer()
84 if ( mShader ) in clone()
86 shader = new QgsRasterShader( mShader->minimumValue(), mShader->maximumValue() ); in clone()
105 mShader.reset( shader ); in setShader()
199 if ( !mInput || !mShader || !mShader->rasterShaderFunction() ) in block()
236 const QgsRasterShaderFunction *fcn = mShader->rasterShaderFunction(); in block()
298 if ( mShader ) in writeXml()
300mShader->writeXml( doc, rasterRendererElem ); //todo: include color ramp items directly in this re… in writeXml()
311 if ( mShader ) in legendSymbologyItems()
313 QgsRasterShaderFunction *shaderFunction = mShader->rasterShaderFunction(); in legendSymbologyItems()
[all …]
H A Dqgssinglebandpseudocolorrenderer.h58 QgsRasterShader *shader() { return mShader.get(); } in shader()
61 const QgsRasterShader *shader() const SIP_PYNAME( constShader ) { return mShader.get(); } in shader()
110 std::unique_ptr< QgsRasterShader > mShader; variable
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DParallelShaderCompileTest.cpp271 mShader = CompileShader(GL_COMPUTE_SHADER, insertRandomString(kCSSource)); in compile()
272 return mShader != 0; in compile()
278 glGetShaderiv(mShader, GL_COMPLETION_STATUS_KHR, &status); in isCompileCompleted()
285 if (checkShader(mShader)) in link()
288 glAttachShader(mProgram, mShader); in link()
291 glDeleteShader(mShader); in link()
350 GLuint mShader; member in __anon186f613f0111::ParallelShaderCompileTest::ImageLoadStore
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/src/
H A Dimageview.cpp66 mShader.init("ImageViewShader", defaultImageViewVertexShader, in ImageView()
79 mShader.bind(); in ImageView()
80 mShader.uploadIndices(indices); in ImageView()
81 mShader.uploadAttrib("vertex", vertices); in ImageView()
85 mShader.free(); in ~ImageView()
302 mShader.bind(); in draw()
305 mShader.setUniform("image", 0); in draw()
306 mShader.setUniform("scaleFactor", scaleFactor); in draw()
307 mShader.setUniform("position", imagePosition); in draw()
308 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in draw()
H A Dexample1.cpp498 mShader.init( in ExampleApplication()
529 mShader.bind(); in ExampleApplication()
530 mShader.uploadIndices(indices); in ExampleApplication()
531 mShader.uploadAttrib("position", positions); in ExampleApplication()
532 mShader.setUniform("intensity", 0.5f); in ExampleApplication()
536 mShader.free(); in ~ExampleApplication()
561 mShader.bind(); in drawContents()
569 mShader.setUniform("modelViewProj", mvp); in drawContents()
572 mShader.drawIndexed(GL_TRIANGLES, 0, 2); in drawContents()
576 nanogui::GLShader mShader; member in ExampleApplication
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD5/
H A DMD5Loader.cpp424 std::string name( meshSrc.mShader.C_Str() ); in LoadMD5MeshFile()
544 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile()
546 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
558 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
563 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile()
566 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD5/
H A DMD5Loader.cpp412 std::string name(meshSrc.mShader.C_Str()); in LoadMD5MeshFile()
534 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) { in LoadMD5MeshFile()
536 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
540 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
544 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
548 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
553 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME); in LoadMD5MeshFile()
555 mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMD5Loader.cpp540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile()
542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
558 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
563 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile()
565 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/viewer/
H A DRenderModules.h135 ShaderProgram mShader; variable
180 ShaderProgram mShader; variable
H A DRenderModules.cc772 mShader.setVertShader( in TreeTopologyModule()
780 mShader.setFragShader( in TreeTopologyModule()
785 mShader.build(); in TreeTopologyModule()
810 mShader.startShading(); in render()
814 mShader.stopShading(); in render()
1638 mShader.setVertShader( in MeshModule()
1647 mShader.setFragShader( in MeshModule()
1659 mShader.build(); in MeshModule()
1683 mShader.startShading(); in render()
1687 mShader.stopShading(); in render()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMD5Loader.cpp517 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile()
519 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
523 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
527 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
531 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
536 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile()
538 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
H A DMD5Parser.h246 aiString mShader; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMD5Loader.cpp540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile()
542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
559 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile()
561 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMD5Loader.cpp540 if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { in LoadMD5MeshFile()
542 aiString temp(meshSrc.mShader); in LoadMD5MeshFile()
546 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
550 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
554 temp = aiString(meshSrc.mShader); in LoadMD5MeshFile()
559 mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); in LoadMD5MeshFile()
561 else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0)); in LoadMD5MeshFile()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/videonode/imx6/
H A Dqsgvivantevideomaterial.cpp73 mShader = new QSGVivanteVideoMaterialShader; in QSGVivanteVideoMaterial()
87 return mShader; in createShader()
211 mShader->setUVScale(uScale, vScale); in vivanteMapping()
H A Dqsgvivantevideomaterial.h91 QSGVivanteVideoMaterialShader *mShader; variable
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/include/nanogui/
H A Dimageview.h35 GLShader& imageShader() { return mShader; } in NAMESPACE_BEGIN()
150 GLShader mShader; in NAMESPACE_BEGIN() local
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/include/nanogui/
H A Dimageview.h35 GLShader& imageShader() { return mShader; } in NAMESPACE_BEGIN()
150 GLShader mShader; in NAMESPACE_BEGIN() local
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_terrain.cpp297 if (tess.shader != current->mShader) in Render()
300 RB_BeginSurface(current->mShader, TerrainFog); in Render()
766 current->mShader = patch->GetTLShader(); in CalculateShaders()
770 if (patch->GetBRShader() == current->mShader) in CalculateShaders()
780 current->mShader = patch->GetBRShader(); in CalculateShaders()
916 mShader = R_GetShaderByHandle(R_GetShaderByNum(shaderNum, *tr.world)); in CTRLandScape()
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/
H A DRayTracer.h135 std::unique_ptr<const BaseShader> mShader; variable
790 mShader(shader.copy()), in LevelSetRayTracer()
806 mShader(shader.copy()), in LevelSetRayTracer()
818 mShader(other.mShader->copy()), in LevelSetRayTracer()
852 mShader.reset(shader.copy()); in setShader()
894 const BaseShader& shader = *mShader; in operator()

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