/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 422 mTwoSided(false) { in Material() 435 mTwoSided(false) { in Material() 458 mTwoSided(other.mTwoSided) { in Material() 481 mTwoSided(other.mTwoSided) { in Material() 508 mTwoSided = other.mTwoSided; 555 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 246 if (oldMat.mTwoSided) { in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1120 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 385 , mTwoSided (false) in Material() 414 , mTwoSided(std::move(other.mTwoSided)) in Material() 442 mTwoSided = std::move(other.mTwoSided); 489 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 279 if (oldMat.mTwoSided) in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1186 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 370 mTwoSided (false) in Material() 417 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 268 if (oldMat.mTwoSided) in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1145 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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H A D | ASEParser.cpp | 642 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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H A D | ASELoader.cpp | 848 if (mat.mTwoSided) in ConvertMaterial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 378 mTwoSided (false) in Material() 425 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 274 if (oldMat.mTwoSided) in ConvertMaterial()
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H A D | ASEParser.cpp | 644 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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H A D | 3DSLoader.cpp | 1187 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 377 mTwoSided (false) in Material() 424 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 273 if (oldMat.mTwoSided) in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1188 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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H A D | ASEParser.cpp | 644 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSHelper.h | 381 , mTwoSided (false) in Material() 428 bool mTwoSided; member
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H A D | 3DSConverter.cpp | 278 if (oldMat.mTwoSided) in ConvertMaterial()
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H A D | ASEParser.cpp | 646 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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H A D | 3DSLoader.cpp | 1190 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASEParser.cpp | 645 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASEParser.cpp | 579 mat.mTwoSided = true; in ParseLV2MaterialBlock()
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