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Searched refs:mTwoSided (Results 1 – 25 of 30) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h422 mTwoSided(false) { in Material()
435 mTwoSided(false) { in Material()
458 mTwoSided(other.mTwoSided) { in Material()
481 mTwoSided(other.mTwoSided) { in Material()
508 mTwoSided = other.mTwoSided;
555 bool mTwoSided; member
H A D3DSConverter.cpp246 if (oldMat.mTwoSided) { in ConvertMaterial()
H A D3DSLoader.cpp1120 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h385 , mTwoSided (false) in Material()
414 , mTwoSided(std::move(other.mTwoSided)) in Material()
442 mTwoSided = std::move(other.mTwoSided);
489 bool mTwoSided; member
H A D3DSConverter.cpp279 if (oldMat.mTwoSided) in ConvertMaterial()
H A D3DSLoader.cpp1186 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h370 mTwoSided (false) in Material()
417 bool mTwoSided; member
H A D3DSConverter.cpp268 if (oldMat.mTwoSided) in ConvertMaterial()
H A D3DSLoader.cpp1145 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
H A DASEParser.cpp642 mat.mTwoSided = true; in ParseLV2MaterialBlock()
H A DASELoader.cpp848 if (mat.mTwoSided) in ConvertMaterial()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h378 mTwoSided (false) in Material()
425 bool mTwoSided; member
H A D3DSConverter.cpp274 if (oldMat.mTwoSided) in ConvertMaterial()
H A DASEParser.cpp644 mat.mTwoSided = true; in ParseLV2MaterialBlock()
H A D3DSLoader.cpp1187 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h377 mTwoSided (false) in Material()
424 bool mTwoSided; member
H A D3DSConverter.cpp273 if (oldMat.mTwoSided) in ConvertMaterial()
H A D3DSLoader.cpp1188 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
H A DASEParser.cpp644 mat.mTwoSided = true; in ParseLV2MaterialBlock()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSHelper.h381 , mTwoSided (false) in Material()
428 bool mTwoSided; member
H A D3DSConverter.cpp278 if (oldMat.mTwoSided) in ConvertMaterial()
H A DASEParser.cpp646 mat.mTwoSided = true; in ParseLV2MaterialBlock()
H A D3DSLoader.cpp1190 mScene->mMaterials.back().mTwoSided = true; in ParseMaterialChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASEParser.cpp645 mat.mTwoSided = true; in ParseLV2MaterialBlock()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASEParser.cpp579 mat.mTwoSided = true; in ParseLV2MaterialBlock()

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