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Searched refs:mVSQuadBlendShader (Results 1 – 13 of 13) sorted by relevance

/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/
H A DDeviceAttachmentsD3D11.cpp243 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders()
244 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders()
245 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
H A DDeviceAttachmentsD3D11.h52 VertexShaderArray mVSQuadBlendShader; variable
H A DCompositorD3D11.cpp811 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/
H A DDeviceAttachmentsD3D11.cpp242 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders()
243 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders()
244 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
H A DDeviceAttachmentsD3D11.h52 VertexShaderArray mVSQuadBlendShader; variable
H A DCompositorD3D11.cpp647 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/
H A DDeviceAttachmentsD3D11.cpp258 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders()
259 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders()
260 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
H A DDeviceAttachmentsD3D11.h52 VertexShaderArray mVSQuadBlendShader; variable
H A DCompositorD3D11.cpp814 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/
H A DDeviceAttachmentsD3D11.cpp258 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders()
259 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders()
260 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
H A DDeviceAttachmentsD3D11.h52 VertexShaderArray mVSQuadBlendShader; variable
H A DCompositorD3D11.cpp814 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d11/
H A DCompositorD3D11.cpp90 VertexShaderArray mVSQuadBlendShader; member
813 vertexShader = mAttachments->mVSQuadBlendShader[maskType]; in DrawQuad()
1395 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders()
1396 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders()
1397 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()