Searched refs:mVSQuadBlendShader (Results 1 – 13 of 13) sorted by relevance
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/d3d11/ |
H A D | DeviceAttachmentsD3D11.cpp | 243 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders() 244 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders() 245 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
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H A D | DeviceAttachmentsD3D11.h | 52 VertexShaderArray mVSQuadBlendShader; variable
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H A D | CompositorD3D11.cpp | 811 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/layers/d3d11/ |
H A D | DeviceAttachmentsD3D11.cpp | 242 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders() 243 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders() 244 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
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H A D | DeviceAttachmentsD3D11.h | 52 VertexShaderArray mVSQuadBlendShader; variable
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H A D | CompositorD3D11.cpp | 647 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/d3d11/ |
H A D | DeviceAttachmentsD3D11.cpp | 258 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders() 259 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders() 260 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
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H A D | DeviceAttachmentsD3D11.h | 52 VertexShaderArray mVSQuadBlendShader; variable
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H A D | CompositorD3D11.cpp | 814 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/d3d11/ |
H A D | DeviceAttachmentsD3D11.cpp | 258 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders() 259 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders() 260 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
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H A D | DeviceAttachmentsD3D11.h | 52 VertexShaderArray mVSQuadBlendShader; variable
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H A D | CompositorD3D11.cpp | 814 return aUseBlendShaders ? mAttachments->mVSQuadBlendShader[aMaskType] in GetVSForGeometry()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/layers/d3d11/ |
H A D | CompositorD3D11.cpp | 90 VertexShaderArray mVSQuadBlendShader; member 813 vertexShader = mAttachments->mVSQuadBlendShader[maskType]; in DrawQuad() 1395 if (!mVSQuadBlendShader[MaskType::MaskNone]) { in InitBlendShaders() 1396 InitVertexShader(sLayerQuadBlendVS, mVSQuadBlendShader, MaskType::MaskNone); in InitBlendShaders() 1397 InitVertexShader(sLayerQuadBlendMaskVS, mVSQuadBlendShader, MaskType::Mask); in InitBlendShaders()
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