Home
last modified time | relevance | path

Searched refs:mYaw (Results 1 – 9 of 9) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DFollowCamera.cpp141 ay = ca->mYaw.valueRadians(); in update()
184 Quaternion qy = Quaternion(ca->mYaw,Vector3(0,1,0)); in update()
204 mAYaw += (ca->mYaw - mAYaw) * dtmul; in update()
310 Real a = ca->mYaw.valueRadians(), sx = cosf(a), sy = sinf(a); in Move()
331 ca->mYaw -= Radian(s*mx); in Move()
341 { ca->mOffset.x = 0; ca->mOffset.z = 0; ca->mYaw = 0.f; } in Move()
346 ca->mYaw += Radian(mx); in Move()
376 ca->mYaw = Degree(0); in Move()
395 ca->mYaw += Radian(mx); in Move()
460 c->mYaw = ca->mYaw; c->mPitch = ca->mPitch; in saveCamera()
[all …]
H A DFollowCamera.h27 Ogre::Radian mYaw, mPitch; variable
/dports/games/stuntrally/stuntrally-2.6.1/source/road/
H A DRoad_Edit.cpp209 mP[*it].mYaw -= relA; // rot point yaw in RotateSel()
236 { p.mYaw = p.mYaw+180.f; in MirrorSel()
237 if (p.mYaw > 360.f) p.mYaw -= 360.f; in MirrorSel()
270 if (iChosen == -1) { newP.mYaw += relA; return; } in AddYaw()
272 if (snapA == 0.f) mP[iChosen].mYaw += relA; in AddYaw()
274 …{ Real a = mP[iChosen].mYaw; int i = a / snapA + (relA > 0.f ? 1 :-1); mP[iChosen].mYaw = i * sn… in AddYaw()
415 { mP[*it].mYaw = 0; mP[*it].mRoll = 0; } in AngZero()
419 newP.mYaw = 0; newP.mRoll = 0; return; } in AngZero()
420 mP[iChosen].mYaw = 0; mP[iChosen].mRoll = 0; in AngZero()
H A DRoad_File.cpp244 a = n->Attribute("a"); if (a) newP.mYaw = s2r(a); else newP.mYaw = 0.f; in LoadFile()
376 { p.SetAttribute("a", toStrC( mP[i].mYaw )); in SaveFile()
H A DRoad_Prepass.cpp166 { mP[seg].aYaw = mP[seg].mYaw; mP[seg].aRoll = mP[seg].mRoll; } in PrepassAngles()
176 { mP[seg].aYaw += mP[seg].mYaw; mP[seg].aRoll += mP[seg].mRoll; } in PrepassAngles()
H A DSplineBase.h30 Ogre::Real mYaw,mRoll; // manual angles, if not auto variable
H A DSplineBase.cpp195 mYaw = 0; mRoll = 0; aType = AT_Both; in SetDefault()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dcamera.hpp49 float mPitch, mYaw, mRoll; member in MWRender::Camera
118 float getYaw() const { return mYaw; } in getYaw()
H A Dcamera.cpp70 mYaw(0.f), in Camera()
155 …osg::Vec3d(0, 1, 0)) * osg::Quat(mPitch, osg::Vec3d(1, 0, 0)) * osg::Quat(mYaw, osg::Vec3d(0, 0, 1… in updateCamera()
430 mYaw = Misc::normalizeAngle(angle); in setYaw()
568 mDeferredRotation.z() = Misc::normalizeAngle(-ptr.getRefData().getPosition().rot[2] - mYaw); in calculateDeferredRotation()