Searched refs:mYaw (Results 1 – 9 of 9) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | FollowCamera.cpp | 141 ay = ca->mYaw.valueRadians(); in update() 184 Quaternion qy = Quaternion(ca->mYaw,Vector3(0,1,0)); in update() 204 mAYaw += (ca->mYaw - mAYaw) * dtmul; in update() 310 Real a = ca->mYaw.valueRadians(), sx = cosf(a), sy = sinf(a); in Move() 331 ca->mYaw -= Radian(s*mx); in Move() 341 { ca->mOffset.x = 0; ca->mOffset.z = 0; ca->mYaw = 0.f; } in Move() 346 ca->mYaw += Radian(mx); in Move() 376 ca->mYaw = Degree(0); in Move() 395 ca->mYaw += Radian(mx); in Move() 460 c->mYaw = ca->mYaw; c->mPitch = ca->mPitch; in saveCamera() [all …]
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H A D | FollowCamera.h | 27 Ogre::Radian mYaw, mPitch; variable
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/dports/games/stuntrally/stuntrally-2.6.1/source/road/ |
H A D | Road_Edit.cpp | 209 mP[*it].mYaw -= relA; // rot point yaw in RotateSel() 236 { p.mYaw = p.mYaw+180.f; in MirrorSel() 237 if (p.mYaw > 360.f) p.mYaw -= 360.f; in MirrorSel() 270 if (iChosen == -1) { newP.mYaw += relA; return; } in AddYaw() 272 if (snapA == 0.f) mP[iChosen].mYaw += relA; in AddYaw() 274 …{ Real a = mP[iChosen].mYaw; int i = a / snapA + (relA > 0.f ? 1 :-1); mP[iChosen].mYaw = i * sn… in AddYaw() 415 { mP[*it].mYaw = 0; mP[*it].mRoll = 0; } in AngZero() 419 newP.mYaw = 0; newP.mRoll = 0; return; } in AngZero() 420 mP[iChosen].mYaw = 0; mP[iChosen].mRoll = 0; in AngZero()
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H A D | Road_File.cpp | 244 a = n->Attribute("a"); if (a) newP.mYaw = s2r(a); else newP.mYaw = 0.f; in LoadFile() 376 { p.SetAttribute("a", toStrC( mP[i].mYaw )); in SaveFile()
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H A D | Road_Prepass.cpp | 166 { mP[seg].aYaw = mP[seg].mYaw; mP[seg].aRoll = mP[seg].mRoll; } in PrepassAngles() 176 { mP[seg].aYaw += mP[seg].mYaw; mP[seg].aRoll += mP[seg].mRoll; } in PrepassAngles()
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H A D | SplineBase.h | 30 Ogre::Real mYaw,mRoll; // manual angles, if not auto variable
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H A D | SplineBase.cpp | 195 mYaw = 0; mRoll = 0; aType = AT_Both; in SetDefault()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | camera.hpp | 49 float mPitch, mYaw, mRoll; member in MWRender::Camera 118 float getYaw() const { return mYaw; } in getYaw()
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H A D | camera.cpp | 70 mYaw(0.f), in Camera() 155 …osg::Vec3d(0, 1, 0)) * osg::Quat(mPitch, osg::Vec3d(1, 0, 0)) * osg::Quat(mYaw, osg::Vec3d(0, 0, 1… in updateCamera() 430 mYaw = Misc::normalizeAngle(angle); in setYaw() 568 mDeferredRotation.z() = Misc::normalizeAngle(-ptr.getRefData().getPosition().rot[2] - mYaw); in calculateDeferredRotation()
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