Searched refs:m_Acmod (Results 1 – 4 of 4) sorted by relevance
64 m_Acmod = bits.ReadBits(3); in AP4_Eac3Header()66 m_ChannelCount = GLOBAL_CHANNEL_ARY[m_Acmod] + m_Lfeon; in AP4_Eac3Header()80 …if (m_Acmod == 0x0){ // if 1+1 mode (dual mono, so some items need a second… in AP4_Eac3Header()103 if (m_Acmod > 0x2) { in AP4_Eac3Header()106 if ((m_Acmod & 0x1) && (m_Acmod > 0x2)) { in AP4_Eac3Header()110 if (m_Acmod & 0x4) { in AP4_Eac3Header()224 if (m_Acmod < 0x2) { // if mono or dual mono source in AP4_Eac3Header()256 if (m_Acmod == 0x2) { // if in 2/0 mode in AP4_Eac3Header()259 if (m_Acmod >= 0x6) { // if both surround channels exist in AP4_Eac3Header()314 if (frame.m_Acmod == next_frame.m_Acmod && in MatchFixed()[all …]
50 m_Acmod = bits.ReadBits(3); in AP4_Ac3Header()51 if((m_Acmod & 0x1) && (m_Acmod != 0x1)){ in AP4_Ac3Header()54 if(m_Acmod & 0x4){ in AP4_Ac3Header()57 if(m_Acmod == 0x2){ in AP4_Ac3Header()61 m_ChannelCount = GLOBAL_CHANNEL_ARY[m_Acmod] + m_Lfeon; in AP4_Ac3Header()73 if (m_Acmod == 0){ in AP4_Ac3Header()286 frame.m_Info.m_Ac3StreamInfo.acmod = ac3_header.m_Acmod; in FindFrame()
75 AP4_UI32 m_Acmod; variable
69 AP4_UI32 m_Acmod; variable