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Searched refs:m_ActorId (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/
H A DEvents.h84 in >> m_ActorId; in VDeserialize()
120 uint32_t m_ActorId;
290 uint32_t m_ActorId;
314 : m_ActorId(id) in EventData_Modified_Render_Component()
344 uint32_t m_ActorId;
999 uint32 m_ActorId;
1142 uint32 m_ActorId;
1195 uint32 m_ActorId;
1221 uint32 m_ActorId;
1273 uint32 m_ActorId;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DHumanView.h30 … virtual void VOnAttach(uint32 viewId, uint32 actorId) { m_ViewId = viewId; m_ActorId = actorId; } in VOnAttach()
39 virtual void VSetControlledActor(uint32 actorId) { m_ActorId = actorId; } in VSetControlledActor()
86 uint32 m_ActorId; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Scene/
H A DSceneNodes.h55 const uint32& GetActorId() const { return m_ActorId; } in GetActorId()
64 uint32 m_ActorId;
H A DSceneNodes.cpp13 m_ActorId = INVALID_ACTOR_ID; in SceneNodeProperties()
25 m_Properties.m_ActorId = actorId; in SceneNode()