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Searched refs:m_Bodies (Results 1 – 7 of 7) sorted by relevance

/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Ddynamicshadow.cpp126 …del *collmod = (CCollisionModel *)theWorld->getObject(CDataObject::eBound, mo->m_Bodies[0].m_Body); in update()
158 CVector pos0 = mo->m_Bodies[0].m_Position; in update()
159 for(unsigned int i=0; i < mo->m_Bodies.size(); i++) in update()
161 CBody &b = mo->m_Bodies[i]; in update()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/
H A Dcar.cpp201 m_Bodies.push_back(body); in load()
202 m_Bodies.push_back(wheel1); in load()
203 m_Bodies.push_back(wheel2); in load()
204 m_Bodies.push_back(wheel3); in load()
205 m_Bodies.push_back(wheel4); in load()
252 m_Bodies[0].m_Position = m_Position - in placeBodies()
255 m_Bodies[0].m_OrientationMatrix = m_OrientationMatrix; in placeBodies()
274 m_Bodies[i+1].m_Position = m_Position + m_OrientationMatrix * in placeBodies()
276 m_Bodies[i+1].m_OrientationMatrix = r * s * m_OrientationMatrix; in placeBodies()
659 float dobj = m_Bodies[0].m_Position.dotProduct(m_Ground.nor) - m_Ground.d; in update()
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H A Dmovingobject.h81 vector<CBody> m_Bodies; //The object bodies variable
H A Dcollisiondetector.cpp93 ret = ObjTrackBoundTest(obj->m_Bodies[0], -obj->m_Velocity); in getCollisions()
133 CCollisionData c = ObjObjTest(obj->m_Bodies[0], o2->m_Bodies[0], vdiff, vmean); in getCollisions()
498 const CBody &theBody = theObj->m_Bodies[0]; in ObjTileTest()
H A Dmovingobject.cpp55 m_Bodies.clear(); in unload()
H A Drulecontrol.cpp290 const CBound *b = (CBound *)theWorld->getObject(CDataObject::eBound, car->m_Bodies[0].m_Body); in updateCarRules()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/
H A Dgamerenderer.cpp299 smoke.m_SourcePosition = mo->m_Bodies[0].m_Position; in updateParticleSystems()
678 for(unsigned int i=mo->m_Bodies.size(); i > 0; i--) //TODO: depth sorting? in viewMovObj()
680 CBody &b = mo->m_Bodies[i-1]; in viewMovObj()
727 CVector r = mo->m_Bodies[0].m_Position; in viewMovObj()