Searched refs:m_BotDist (Results 1 – 2 of 2) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_doors.cpp | 65 << m_BotSpot << m_BotDist << m_OldFloorDist in Serialize() 89 m_BotDist = m_Sector->ceilingplane.PointToDist (m_BotSpot, in Tick() 138 res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false); in Tick() 399 m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height); in DDoor() 404 m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height); in DDoor() 522 door->m_BotDist = sec->ceilingplane.PointToDist (door->m_BotSpot, height); in P_SpawnDoorCloseIn30() 564 << m_BotDist in Serialize() 587 if (MoveCeiling (2048*FRACUNIT, m_BotDist, 0, -1, false) == crushed) in StartClosing() 677 MoveCeiling (2048*FRACUNIT, m_BotDist, -1); in Tick() 760 m_BotDist = m_Sector->ceilingplane.d; in DAnimatedDoor()
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H A D | p_spec.h | 544 fixed_t m_BotDist, m_OldFloorDist; variable 593 fixed_t m_BotDist; variable
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