Home
last modified time | relevance | path

Searched refs:m_BotDist (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_doors.cpp65 << m_BotSpot << m_BotDist << m_OldFloorDist in Serialize()
89 m_BotDist = m_Sector->ceilingplane.PointToDist (m_BotSpot, in Tick()
138 res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false); in Tick()
399 m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height); in DDoor()
404 m_BotDist = sec->ceilingplane.PointToDist (m_BotSpot, height); in DDoor()
522 door->m_BotDist = sec->ceilingplane.PointToDist (door->m_BotSpot, height); in P_SpawnDoorCloseIn30()
564 << m_BotDist in Serialize()
587 if (MoveCeiling (2048*FRACUNIT, m_BotDist, 0, -1, false) == crushed) in StartClosing()
677 MoveCeiling (2048*FRACUNIT, m_BotDist, -1); in Tick()
760 m_BotDist = m_Sector->ceilingplane.d; in DAnimatedDoor()
H A Dp_spec.h544 fixed_t m_BotDist, m_OldFloorDist; variable
593 fixed_t m_BotDist; variable