Searched refs:m_ConstantBufferLength (Results 1 – 3 of 3) sorted by relevance
524 m_ConstantBufferLength = 0; in AllocateConstants()527 AllocateInput(var, offset + m_ConstantBufferLength, 0, encoder.IsCodePatchCandidate()); in AllocateConstants()528 m_ConstantBufferLength += var->GetSize(); in AllocateConstants()531 m_ConstantBufferLength = iSTD::Align(m_ConstantBufferLength, getGRFSize()); in AllocateConstants()532 offset += m_ConstantBufferLength; in AllocateConstants()612 …pKernelProgram->ConstantBufferLength = m_ConstantBufferLength / getMinPushConstantBufferAlignmentI… in CreateConstantBufferOutput()
1668 m_ConstantBufferLength = 0; in AllocatePayload()1801 m_ConstantBufferLength += offset - prevOffset; in AllocatePayload()1824 m_ConstantBufferLength = iSTD::Align(m_ConstantBufferLength, getGRFSize()); in AllocatePayload()1887 …m_kernelInfo.m_kernelProgram.ConstantBufferLength = m_ConstantBufferLength / getGRFSize(); // in 2… in FillKernel()
616 uint m_ConstantBufferLength; member in IGC::CShader