Searched refs:m_PassabilityMap (Results 1 – 1 of 1) sorted by relevance
500 m_PassabilityMap = passabilityMap; in RunGamestateInit()532 …bool dimensionChange = m_PassabilityMap.m_W != passabilityMap.m_W || m_PassabilityMap.m_H != passa… in UpdatePathfinder()534 m_PassabilityMap = passabilityMap; in UpdatePathfinder()538 m_LongPathfinder.Update(&m_PassabilityMap, dirtinessGrid); in UpdatePathfinder()542 ScriptInterface::ToJSVal(cx, &m_PassabilityMapVal, m_PassabilityMap); in UpdatePathfinder()708 serializer.NumberU16_Unbounded("pathfinder grid w", m_PassabilityMap.m_W); in SerializeState()709 serializer.NumberU16_Unbounded("pathfinder grid h", m_PassabilityMap.m_H); in SerializeState()710 serializer.RawBytes("pathfinder grid data", (const u8*)m_PassabilityMap.m_Data, in SerializeState()711 m_PassabilityMap.m_W*m_PassabilityMap.m_H*sizeof(NavcellData)); in SerializeState()803 m_PassabilityMap = Grid<NavcellData>(mapW, mapH); in Deserialize()[all …]