Searched refs:m_QuadsTexSamplerState (Results 1 – 2 of 2) sorted by relevance
58 m_d3dDevice->CreateSamplerState(&sampDesc, m_QuadsTexSamplerState.ReleaseAndGetAddressOf()); in CreateTextureFromByte()330 m_d3dContext->PSSetSamplers(0, 1, m_QuadsTexSamplerState.GetAddressOf()); in Render()
52 Microsoft::WRL::ComPtr<ID3D11SamplerState> m_QuadsTexSamplerState; variable