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Searched refs:m_Samplers (Results 1 – 12 of 12) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DObjectEntry.cpp65 m_Samplers.push_back(it->second); in BuildVariation()
84 for (const CObjectBase::Samp& samp : m_Samplers) in BuildVariation()
132 if (m_Samplers.empty()) in BuildVariation()
135 for (const CObjectBase::Samp& samp : m_Samplers) in BuildVariation()
149 if (std::find_if(m_Samplers.begin(), m_Samplers.end(), in BuildVariation()
150 …CObjectBase::Samp& sampler) { return sampler.m_SamplerName == requSampName; }) == m_Samplers.end()) in BuildVariation()
H A DShaderProgram.cpp373 m_Samplers.clear(); in Link()
404 int unit = (int)m_Samplers.size(); in Link()
405 m_Samplers[nameIntern].first = (type == GL_SAMPLER_CUBE ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D); in Link()
406 m_Samplers[nameIntern].second = unit; in Link()
502 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in GetTextureBinding()
503 if (it == m_Samplers.end()) in GetTextureBinding()
511 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in BindTexture()
512 if (it == m_Samplers.end()) in BindTexture()
523 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in BindTexture()
524 if (it == m_Samplers.end()) in BindTexture()
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H A DMaterial.h73 const SamplersVector& GetSamplers() const { return m_Samplers; } in GetSamplers()
90 SamplersVector m_Samplers; variable
H A DObjectBase.cpp128 currentVariant.m_Samplers.push_back(samp); in LoadVariant()
463 …for (std::vector<CObjectBase::Samp>::iterator it = var.m_Samplers.begin(); it != var.m_Samplers.en… in BuildVariation()
465 …for (std::vector<CObjectBase::Samp>::iterator it = var.m_Samplers.begin(); it != var.m_Samplers.en… in BuildVariation()
H A DObjectEntry.h55 std::vector<CObjectBase::Samp> m_Samplers; variable
H A DMaterial.cpp53 m_Samplers.push_back(texture); in AddSampler()
H A DObjectBase.h108 std::vector<Samp> m_Samplers; member
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/Renderer/
H A DShader.h62 std::map< std::string, spCShaderUniform > m_Samplers; variable
74 iter = m_Samplers.find( _name ); in Uniform()
75 if( iter != m_Samplers.end() ) in Uniform()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.h113 SamplerMap m_Samplers; variable
169 SamplerMap::const_iterator s = m_Samplers.find( name ); in SamplerLoc()
170 return (s!=m_Samplers.end())? s->second : -1; in SamplerLoc()
H A DShader.cpp99 m_Samplers.clear(); in RecoverActiveUniforms()
131 m_Samplers[name] = glGetUniformLocationARB( m_Id, nameBuffer ); in RecoverActiveUniforms()
348 SamplerMap::iterator s = m_Samplers.find( name ); in SetSampler()
349 if( s != m_Samplers.end() ) in SetSampler()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp72 for( iter = m_Samplers.begin(); iter != m_Samplers.end(); ++iter ) in Apply()
211 m_Samplers[ name ] = new CShaderUniformGL( cgl_ctx, name, eUniform_Sampler, location ); in Build()
213 m_Samplers[ name ] = new CShaderUniformGL( name, eUniform_Sampler, location ); in Build()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/DirectX/
H A DShaderDX.cpp74 for( iter = m_Samplers.begin(); iter != m_Samplers.end(); ++iter ) in Apply()
214m_Samplers[ cDesc.Name ] = new CShaderUniformDX( m_pDevice, cDesc.Name, eUniform_Sampler, cDesc.Re… in Build()