Searched refs:m_Samplers (Results 1 – 12 of 12) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ObjectEntry.cpp | 65 m_Samplers.push_back(it->second); in BuildVariation() 84 for (const CObjectBase::Samp& samp : m_Samplers) in BuildVariation() 132 if (m_Samplers.empty()) in BuildVariation() 135 for (const CObjectBase::Samp& samp : m_Samplers) in BuildVariation() 149 if (std::find_if(m_Samplers.begin(), m_Samplers.end(), in BuildVariation() 150 …CObjectBase::Samp& sampler) { return sampler.m_SamplerName == requSampName; }) == m_Samplers.end()) in BuildVariation()
|
H A D | ShaderProgram.cpp | 373 m_Samplers.clear(); in Link() 404 int unit = (int)m_Samplers.size(); in Link() 405 m_Samplers[nameIntern].first = (type == GL_SAMPLER_CUBE ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D); in Link() 406 m_Samplers[nameIntern].second = unit; in Link() 502 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in GetTextureBinding() 503 if (it == m_Samplers.end()) in GetTextureBinding() 511 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in BindTexture() 512 if (it == m_Samplers.end()) in BindTexture() 523 std::map<CStrIntern, std::pair<GLenum, int> >::iterator it = m_Samplers.find(CStrIntern(id)); in BindTexture() 524 if (it == m_Samplers.end()) in BindTexture() [all …]
|
H A D | Material.h | 73 const SamplersVector& GetSamplers() const { return m_Samplers; } in GetSamplers() 90 SamplersVector m_Samplers; variable
|
H A D | ObjectBase.cpp | 128 currentVariant.m_Samplers.push_back(samp); in LoadVariant() 463 …for (std::vector<CObjectBase::Samp>::iterator it = var.m_Samplers.begin(); it != var.m_Samplers.en… in BuildVariation() 465 …for (std::vector<CObjectBase::Samp>::iterator it = var.m_Samplers.begin(); it != var.m_Samplers.en… in BuildVariation()
|
H A D | ObjectEntry.h | 55 std::vector<CObjectBase::Samp> m_Samplers; variable
|
H A D | Material.cpp | 53 m_Samplers.push_back(texture); in AddSampler()
|
H A D | ObjectBase.h | 108 std::vector<Samp> m_Samplers; member
|
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/Renderer/ |
H A D | Shader.h | 62 std::map< std::string, spCShaderUniform > m_Samplers; variable 74 iter = m_Samplers.find( _name ); in Uniform() 75 if( iter != m_Samplers.end() ) in Uniform()
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.h | 113 SamplerMap m_Samplers; variable 169 SamplerMap::const_iterator s = m_Samplers.find( name ); in SamplerLoc() 170 return (s!=m_Samplers.end())? s->second : -1; in SamplerLoc()
|
H A D | Shader.cpp | 99 m_Samplers.clear(); in RecoverActiveUniforms() 131 m_Samplers[name] = glGetUniformLocationARB( m_Id, nameBuffer ); in RecoverActiveUniforms() 348 SamplerMap::iterator s = m_Samplers.find( name ); in SetSampler() 349 if( s != m_Samplers.end() ) in SetSampler()
|
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 72 for( iter = m_Samplers.begin(); iter != m_Samplers.end(); ++iter ) in Apply() 211 m_Samplers[ name ] = new CShaderUniformGL( cgl_ctx, name, eUniform_Sampler, location ); in Build() 213 m_Samplers[ name ] = new CShaderUniformGL( name, eUniform_Sampler, location ); in Build()
|
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/DirectX/ |
H A D | ShaderDX.cpp | 74 for( iter = m_Samplers.begin(); iter != m_Samplers.end(); ++iter ) in Apply() 214 …m_Samplers[ cDesc.Name ] = new CShaderUniformDX( m_pDevice, cDesc.Name, eUniform_Sampler, cDesc.Re… in Build()
|