Searched refs:m_SimState (Results 1 – 4 of 4) sorted by relevance
483 m_SimState = SimInactive; in OnMapReload()505 button->Enable(IsPlaying(m_SimState)); in UpdateSimButtons()527 if (m_SimState == SimInactive) in OnSimPlay()535 m_SimState = newState; in OnSimPlay()540 m_SimState = newState; in OnSimPlay()547 if (IsPlaying(m_SimState)) in OnSimPause()550 m_SimState = SimPaused; in OnSimPause()557 if (IsPlaying(m_SimState)) in OnSimReset()564 m_SimState = SimInactive; in OnSimReset()566 else if (m_SimState == SimPaused) in OnSimReset()[all …]
46 int m_SimState; variable
100 enum {eRiding, eFlying} m_SimState; variable
37 m_SimState = eFlying; in CCar()780 m_SimState = eFlying; in simulateAir()793 if(m_SimState == eFlying) in simulateGround()795 m_SimState = eRiding; in simulateGround()