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Searched refs:m_SimState (Results 1 – 4 of 4) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/
H A DMap.cpp483 m_SimState = SimInactive; in OnMapReload()
505 button->Enable(IsPlaying(m_SimState)); in UpdateSimButtons()
527 if (m_SimState == SimInactive) in OnSimPlay()
535 m_SimState = newState; in OnSimPlay()
540 m_SimState = newState; in OnSimPlay()
547 if (IsPlaying(m_SimState)) in OnSimPause()
550 m_SimState = SimPaused; in OnSimPause()
557 if (IsPlaying(m_SimState)) in OnSimReset()
564 m_SimState = SimInactive; in OnSimReset()
566 else if (m_SimState == SimPaused) in OnSimReset()
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H A DMap.h46 int m_SimState; variable
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/simulation/
H A Dcar.h100 enum {eRiding, eFlying} m_SimState; variable
H A Dcar.cpp37 m_SimState = eFlying; in CCar()
780 m_SimState = eFlying; in simulateAir()
793 if(m_SimState == eFlying) in simulateGround()
795 m_SimState = eRiding; in simulateGround()