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Searched refs:m_Simulation2 (Results 1 – 7 of 7) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGame.cpp81 m_ReplayLogger = new CReplayLogger(m_Simulation2->GetScriptInterface()); in CGame()
92 m_Simulation2->LoadDefaultScripts(); in CGame()
107 delete m_Simulation2; in ~CGame()
177 SetTurnManager(new CReplayTurnManager(*m_Simulation2, GetReplayLogger())); in StartVisualReplay()
213 m_Simulation2->SetInitAttributes(attribs); in RegisterInit()
276 bool ok = m_Simulation2->DeserializeState(stream); in LoadInitialState()
293 JSContext* cx = m_Simulation2->GetScriptInterface().GetContext(); in ReallyStartGame()
302 m_Simulation2->PreInitGame(); in ReallyStartGame()
304 m_Simulation2->InitGame(); in ReallyStartGame()
435 CmpPtr<ICmpPlayerManager> cmpPlayerManager(*m_Simulation2, SYSTEM_ENTITY); in CachePlayerColors()
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H A DGame.h53 CSimulation2 *m_Simulation2; variable
184 { return m_Simulation2; } in GetSimulation2()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DTurnManager.cpp140 m_Simulation2.FlushDestroyedEntities(); in Update()
147 m_Simulation2.SerializeState(stream); in Update()
163 m_Simulation2.Update(m_TurnLength, commands); in Update()
192 m_Simulation2.FlushDestroyedEntities(); in UpdateFastForward()
206 m_Simulation2.Update(m_TurnLength, commands); in UpdateFastForward()
223 m_Simulation2.Interpolate(simFrameLength, offset, realFrameLength); in Interpolate()
236 m_Simulation2.GetScriptInterface().FreezeObject(data, true); in AddCommand()
238 JSContext* cx = m_Simulation2.GetScriptInterface().GetContext(); in AddCommand()
281 m_Simulation2.DeserializeState(stream); in RewindTimeWarp()
296 if (!m_Simulation2.SerializeState(stream)) in QuickSave()
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H A DReplayTurnManager.cpp76 ENSURE(m_Simulation2.ComputeStateHash(hash, quickHash)); in NotifyFinishedUpdate()
93 JSContext* cx = m_Simulation2.GetScriptInterface().GetContext(); in DoTurn()
100 m_Simulation2.GetScriptInterface().ParseJSON(p.second, &command); in DoTurn()
H A DLocalTurnManager.cpp45 ENSURE(m_Simulation2.ComputeStateHash(hash)); in NotifyFinishedUpdate()
H A DTurnManager.h160 CSimulation2& m_Simulation2; variable
/dports/games/0ad/0ad-0.0.23b-alpha/source/network/
H A DNetClientTurnManager.cpp48 …CSimulationMessage msg(m_Simulation2.GetScriptInterface(), m_ClientId, m_PlayerId, m_CurrentTurn +… in PostCommand()
78 ENSURE(m_Simulation2.ComputeStateHash(hash, quick)); in NotifyFinishedUpdate()
122 ENSURE(m_Simulation2.ComputeStateHash(hash, !TurnNeedsFullHash(turn))); in OnSyncError()
126 m_Simulation2.DumpDebugState(file); in OnSyncError()
130 m_Simulation2.SerializeState(binfile); in OnSyncError()