Searched refs:m_Simulation2 (Results 1 – 7 of 7) sorted by relevance
/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/ |
H A D | Game.cpp | 81 m_ReplayLogger = new CReplayLogger(m_Simulation2->GetScriptInterface()); in CGame() 92 m_Simulation2->LoadDefaultScripts(); in CGame() 107 delete m_Simulation2; in ~CGame() 177 SetTurnManager(new CReplayTurnManager(*m_Simulation2, GetReplayLogger())); in StartVisualReplay() 213 m_Simulation2->SetInitAttributes(attribs); in RegisterInit() 276 bool ok = m_Simulation2->DeserializeState(stream); in LoadInitialState() 293 JSContext* cx = m_Simulation2->GetScriptInterface().GetContext(); in ReallyStartGame() 302 m_Simulation2->PreInitGame(); in ReallyStartGame() 304 m_Simulation2->InitGame(); in ReallyStartGame() 435 CmpPtr<ICmpPlayerManager> cmpPlayerManager(*m_Simulation2, SYSTEM_ENTITY); in CachePlayerColors() [all …]
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H A D | Game.h | 53 CSimulation2 *m_Simulation2; variable 184 { return m_Simulation2; } in GetSimulation2()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/ |
H A D | TurnManager.cpp | 140 m_Simulation2.FlushDestroyedEntities(); in Update() 147 m_Simulation2.SerializeState(stream); in Update() 163 m_Simulation2.Update(m_TurnLength, commands); in Update() 192 m_Simulation2.FlushDestroyedEntities(); in UpdateFastForward() 206 m_Simulation2.Update(m_TurnLength, commands); in UpdateFastForward() 223 m_Simulation2.Interpolate(simFrameLength, offset, realFrameLength); in Interpolate() 236 m_Simulation2.GetScriptInterface().FreezeObject(data, true); in AddCommand() 238 JSContext* cx = m_Simulation2.GetScriptInterface().GetContext(); in AddCommand() 281 m_Simulation2.DeserializeState(stream); in RewindTimeWarp() 296 if (!m_Simulation2.SerializeState(stream)) in QuickSave() [all …]
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H A D | ReplayTurnManager.cpp | 76 ENSURE(m_Simulation2.ComputeStateHash(hash, quickHash)); in NotifyFinishedUpdate() 93 JSContext* cx = m_Simulation2.GetScriptInterface().GetContext(); in DoTurn() 100 m_Simulation2.GetScriptInterface().ParseJSON(p.second, &command); in DoTurn()
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H A D | LocalTurnManager.cpp | 45 ENSURE(m_Simulation2.ComputeStateHash(hash)); in NotifyFinishedUpdate()
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H A D | TurnManager.h | 160 CSimulation2& m_Simulation2; variable
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/dports/games/0ad/0ad-0.0.23b-alpha/source/network/ |
H A D | NetClientTurnManager.cpp | 48 …CSimulationMessage msg(m_Simulation2.GetScriptInterface(), m_ClientId, m_PlayerId, m_CurrentTurn +… in PostCommand() 78 ENSURE(m_Simulation2.ComputeStateHash(hash, quick)); in NotifyFinishedUpdate() 122 ENSURE(m_Simulation2.ComputeStateHash(hash, !TurnNeedsFullHash(turn))); in OnSyncError() 126 m_Simulation2.DumpDebugState(file); in OnSyncError() 130 m_Simulation2.SerializeState(binfile); in OnSyncError()
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