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Searched refs:m_active_fleet_wnd (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DFleetWnd.h88 mutable std::weak_ptr<FleetWnd> m_active_fleet_wnd; variable
H A DFleetWnd.cpp373 m_active_fleet_wnd() in FleetUIManager()
386 { return GG::LockAndResetIfExpired(m_active_fleet_wnd).get(); } in ActiveFleetWnd()
416 const auto&& active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd); in SelectedShipID()
428 const auto&& active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd); in SelectedShipIDs()
476 const auto&& active_wnd = GG::LockAndResetIfExpired(m_active_fleet_wnd); in SetActiveFleetWnd()
488 m_active_fleet_wnd = fleet_wnd; in SetActiveFleetWnd()
509 m_active_fleet_wnd.reset(); in CloseAll()
530 if (m_active_fleet_wnd.expired()) { in FleetWndClosing()
531 m_active_fleet_wnd.reset(); in FleetWndClosing()
542 if (fleet_wnd == GG::LockAndResetIfExpired(m_active_fleet_wnd)) in FleetWndClicked()